To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Revisiting our 2015 Goals and Learning to Fail UP!

July 21, 2015, 01:33 AM

http://www.allanmckay.com/43/

Back in December we set out the challenge of setting BIG goals for 2015 and as time passes – it’s time to check in.. How are you doing with your goals?

Gears of War - Insight into Character Design

June 21, 2015, 09:44 PM

http://www.allanmckay.com/41/

With the announcement of Gears of War 4 last week from Microsoft, this episode focuses on the talented character team behind the development of GOW4. Probably the most spectular features of Gears of War is the amazing creature and character designs and attention to detail in all of the characters within the game. In this episode we interview Dan Roarty, Daniel Bohrer Do Nascimento, Heber Alvarado on their process, techniques and methodology that goes into making some of the mind blowingly real c...

Dawn of the Zombies... Podcast Interview

June 8, 2015, 04:12 PM

http://www.allanmckay.com/39/

Recently Alf has completed an epic 6 month journey to complete his own parody short film (trailer) called Dawn of the planet of the zombies and giant killer plants on some serious acid (phew!), entirely by himself. Utilizing Maya, Redshift, and various other tools to render the entire 3 minute piece solo on a single machine.

Delcio Gomes - ILM: Avengers - Age of Ultron

June 1, 2015, 04:19 PM

http://www.allanmckay.com/38/

Delcio originally from Brazil has worked on projects like Avengers: Age of Ultron, Terminator Genisys, Thor: The Dark World, Oblivion and many others as both a modeler and cg generalist.

Eps. 37 - VFX Round Table

May 26, 2015, 04:22 PM

http://www.allanmckay.com/37/

This is by far the most random episode on the podcast so far! As Chad, Hnedel, Sol and Allan gather together over a few beers and do a free for all discussing a lot to do with the industry, film, virtual reality as well as process, pipeline and people. Lots of great insight, as we progressively get drunker and drunker!

What it Takes to Create Your Own Show For Animal P

May 19, 2015, 04:50 AM

http://www.allanmckay.com/36/

Fred Ruff has been well known in the industry for his vast contributions for over 20 years working originally for Autodesk as a Max product manager and having influenced many areas of Max including the design of Particle Flow – Fred is a VFX Supervisor at Refuge VFX supervising the hit tv show Grimm.

CG Garage Podcast #22 | Allan McKay

May 19, 2015, 04:50 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Allan and I both started our podcasts around the same time. And while he and I have similar audiences, history, and friends, we were inspired by different motivations. At the age of 33, Allan has been doing visual effects professionally for 20 years. Besides his strong drive, he feels a strong need to give back to the community through his new mentorship program. I had a great time talking to Allan, and I have a strong feeling that we will be joining forces a lot more when it comes to supporting...

Eps. 033 - Studio Insight: Rising Sun, Wolverine,

April 27, 2015, 04:47 AM

http://www.allanmckay.com/33/

This episode is truly epic – Rising Sun Pictures has been around for 20 years working on many of the leading visual effects films. Speaking with Marcus Wells and Kirsty Parkin in the Training Department at RSP about their new graduate program, and future education and internships at RSP. As well as the production of many of their films – AND working overseas, diving in-depth into the visa processes and how to increase your opportunities of working for many visual effects studios. I give some...

Becoming a LinkedIn Ninja!

April 20, 2015, 05:02 AM

http://www.allanmckay.com/32/

LinkedIn is the number one job finding and networking resource on the web! YET it’s not optimized for artist use – it’s optimized typically for more corporate, and start up jobs and long form productions. The typical approach to finding work with LinkedIn typically will not apply to Designers, Game Developers, TV and Feature Film Visual effects.

BoF #57 - VFX Supervisor Bob Munroe

March 11, 2015, 04:47 AM

http://www.crafttruck.com/business-of-film/bof-57-...

Welcome back to Business of Film, episode 57. We welcome VFX Supervisor Bob Munroe to the show. Bob is one of the best in the business and he shares his knowledge on how to get the most out of your VFX work.

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