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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Extrude Faces & Extrude Vertices Tools

May 18, 2016, 05:54 AM

https://www.aotg.com/extrude-faces-extrude-vertices-tools/

This video demonstrates the usage of the Extrude Faces & Extrude Vertices Tools in 3D Coat's Retopology workspace

Intrude Tool

May 18, 2016, 05:54 AM

https://www.aotg.com/intrude-tool/

This video demonstrates the usage of the Intrude tool in 3D Coat; which is much like the Shell tool with a small difference

Shell Tool

May 18, 2016, 05:54 AM

https://www.aotg.com/shell-tool/

This video demonstrates the ability to create thickness (double-sided) from a single-sided mesh, using the Shell tool, in 3D Coat's retopology workspace...

Using simple shapes as the basis for your characte

May 17, 2016, 12:07 PM

https://www.aotg.com/using-simple-shapes-as-the-basis-for-your-characte/

This is a repost from a recent Facebook Live stream that Aaron did. In this video Aaron goes back to his roots with pencil and paper at the animation desk. Watch as Aaron demonstrates and explains the use of simple shapes when traditionally animating characters. Through the use of simple shapes your ability to keep the look and volumes of your characters consistent throughout your animation will be greatly increased.

Pixar - What Makes a Story Relatable

May 11, 2016, 12:54 PM

https://www.aotg.com/pixar-what-makes-a-story-relatable-2/

A quick look at Pixar's approach to storytelling and character development.

Planning Your Animation with X-Sheet in Toon Boom

May 5, 2016, 04:58 AM

https://www.aotg.com/planning-your-animation-with-x-sheet-in-toon-boom/

In this lesson we start planning out our animation shot using the X-sheet in Toon Boom Harmony.

The magic ingredient that brings Pixar movies to l

May 3, 2016, 12:32 PM

https://www.aotg.com/the-magic-ingredient-that-brings-pixar-movies-to-l/

Danielle Feinberg, Pixar's director of photography, creates stories with soul and wonder using math, science and code. Go behind the scenes of Finding Nemo, Toy Story, Brave, WALL-E and more, and discover how Pixar interweaves art and science to create fantastic worlds where the things you imagine can become real. This talk comes from the PBS special "TED Talks: Science & Wonder."

Modeling the Park | Making an Animated Movie Seaso

May 3, 2016, 05:05 AM

https://www.aotg.com/modeling-the-park-making-an-animated-movie-seaso/

Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.

Creating realistic fabric shaders in Arnold For Ci

April 25, 2016, 12:19 PM

https://www.aotg.com/creating-realistic-fabric-shaders-in-arnold-for-ci/

In this tutorial which is a part of " Developing realistic shaders in Arnold for Cinema 4d , Vol. 01 " course , we learn how tocreate realistic fabric shaders in Arnold For Cinema 4d.

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