It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 14, 2016, 04:52 AM
https://www.aotg.com/this-man-voiced-all-your-favorite-nickelodeon-cart/
Remember Doug Funny? Roger Klotz? Ren and Stimpy? You can thank voice artist Billy West for so many of the sounds of your Saturdays growing-up -- not to mention Futurama!
April 13, 2016, 03:42 PM
https://www.aotg.com/how-to-create-animated-gifs/
Masterclass with James Curran from SlimJimStudios. James Curran is an animator director based in London and is the author of projects such as “The adventures of Tintin” and "NYC Gifathon, 30 days of animated GIFs". His technique with After Effects CC will take your breath away.
April 3, 2016, 05:29 AM
https://www.aotg.com/state-of-mind-10-martin-scalzotto/
Dear fellow artists, please welcome Martin Scalzotto and listen to a very relaxed and easygoing conversation about state of mind in a production environment. Martin is going to be the lead animator on a big project which makes his perspective is quite relevant, acute and on point. Beside being a very effective artist Martin is a wonderful person to talk to and I think you're going to love this one.
April 1, 2016, 05:46 AM
https://www.aotg.com/state-of-mind-10-martin-scalzotto-2/
Dear fellow artists, please welcome Martin Scalzotto and listen to a very relaxed and easygoing conversation about state of mind in a production environment. Martin is going to be the lead animator on a big project which makes his perspective is quite relevant, acute and on point. Beside being a very effective artist Martin is a wonderful person to talk to and I think you're going to love this one.
March 23, 2016, 04:24 PM
https://www.aotg.com/maya-tutorial-camera-projection-camera-mapping/
In this Maya camera mapping / projection tutorial Mohammad Sadeh will show you how to create a camera projection in Maya 2015 from start to finish you will start in Photoshop then move to Maya and then render the final image and do basic colouring in After effects. this camera projection tutorial is great for anyone who want to learn about camera projection/ mapping in Maya, so lets get started.
March 22, 2016, 06:47 PM
https://www.aotg.com/meet-animate-cc/
Flash Professional is now Adobe Animate CC. Support for evolving web standards comes standard.
March 22, 2016, 09:20 AM
https://www.aotg.com/mochablend-c4d-proj-1-pencil-cube-breakdown/
In this short breakdown, Chris Barrett, creator of MochaBlend C4D, show the steps he took to create his finished Pencil & Cube project.
March 22, 2016, 05:47 AM
https://www.aotg.com/maya-2016-basics-animation-layers/
Animation Layers allow you to create many different animations and blend between them like layers in Photoshop.
March 21, 2016, 05:44 AM
https://www.aotg.com/animation-posing-dos-and-donts/
In this clip of AnimSchool class lecture, Pixar animator Ben Rush explains few do's and don'ts of posing for animation.
March 17, 2016, 05:31 AM
https://www.aotg.com/roll-bones-in-humanik-maya-lt-2016-ext-3/
The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb. Using roll bones in a limb helps animators distribute the deformations of their model during an animation, helping to avoid the candy-wrapper effect that can occur when a limb turns on its own axis. Additionally, the HumanIK UI has received a visual update that helps simplify use and makes it easier to navigate the HumanIK skeleton.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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