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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

FCPX 101: Audio Component, Multicam Editing

February 21, 2013, 01:26 PM

http://news.doddleme.com/blogs/post-production/fin...

A short while ago, we ran a three-part series on multicam editing in Final Cut Pro X with Ripple Training’s Mark Spencer and Steve Martin (click for part 1, part 2, part 3). Today’s FCP X 101 video features Mark and Steve discussing the audio component in multicam editing. This is also a good follow-up to their tutorial on audio component editing in the FCP X 10.0.6 update.

AE: Inverse Kinematic Character Animation

February 20, 2013, 07:46 AM

http://library.creativecow.net/devis_andrew/AE_Inv...

Standard character animation in After Effects uses a process called 'Forward Kinematics' in that we animate down a linked chain - for example, upper arm linked to forearm linked to hand. To get animation we need to move the items down the chain one at a time. Inverse Kinematics creates a link back up the chain such that moving the hand would also move the forearm and the upper arm without breaking that link. This is a simpler and easier to control form of animation often used in 3D programs...

AE: Inverse Kinematic Character Animation PT 2

February 20, 2013, 07:45 AM

http://library.creativecow.net/devis_andrew/AE_Inv...

Standard character animation in After Effects uses a process called 'Forward Kinematics' in that we animate down a linked chain - for example, upper arm linked to forearm linked to hand. To get animation we need to move the items down the chain one at a time. Inverse Kinematics creates a link back up the chain such that moving the hand would also move the forearm and the upper arm without breaking that link. This is a simpler and easier way to control animation and is often used in...

Tutorial - FCPX and Sparce Disks

February 19, 2013, 08:25 PM

http://chrisfenwick.com/home/2013/2/19/tutorial-fc...

There are many reasons why starting an FCPX project on Sparce Disk is better. Maybe I’ll go into that some other time, but for now, this is how you do it.

Viacom International Media Networks Upgrade to Avi

February 19, 2013, 12:44 PM

https://www.aotg.com/viacom-international-media-networks-upgrade-to-avi/

Viacom International Media Networks Upgrade to Avid System 5B and 5-MC...

FCP X: Easy Animation of Stills (Video)

February 19, 2013, 07:53 AM

http://www.larryjordan.biz/fcpx-animate-stills/

This is a very cool technique to bring depth and animation to a photograph by using Photoshop layers and Final Cut Pro X. All it takes is a still image with a clearly defined subject, a little bit of time, and some imagination.

MC6 Lesson 61: Basic Color Correction 1

February 17, 2013, 04:17 PM

http://library.creativecow.net/mcauliffe_kevin/Avi...

In this lesson, Kevin P McAuliffe shows you the basics of color correction by simply adjusting the Setup, Gamma and Gain values to take a shot that was totally washed out, and give it the punch to really make it stand out above all others. The best part about it, is the technique is so simple, it can (and should) be used on every clip in your timeline.

MC6 Lesson 62: Basic Color Correction 2

February 17, 2013, 04:13 PM

http://library.creativecow.net/mcauliffe_kevin/Avi...

In this lesson, Kevin P McAuliffe continues his look at basic color correction by talking about what to do in situations where the color of an image has been altered (incorrect White Balance, for example) from what would be considered "normal". He gives you a basic overview of the color wheels and how simple they are to use, to achieve the "proper" look across all the clips in your timeline.

#avid#mc6#nle#media composer 6
MC6 Lesson 59: Composite 23.98 from 1080i

February 16, 2013, 10:20 AM

http://library.creativecow.net/mcauliffe_kevin/Avi...

In this lesson, Kevin P McAuliffe shows you a fantastic technique on how to revert your 1080i footage back to 23.98 fps for compositing in After Effects (assuming it was originally shot 23.98), and then how to render it out of AE to back to 1080i. No transcoding of footage is necessary, just a little bit of thought, and a few clicks of the mouse!

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