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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The 5 Types of Animation

September 14, 2015, 09:25 AM

https://www.aotg.com/the-5-types-of-animation/

What are the different types of animation? How do each of them work? Styles covered: Traditional animation, 2D Vector based animation, 3D computer animation, Motion graphics, Stop motion...

CGI 3D Tutorial HD: Camera Mapping in Maya

September 10, 2015, 03:49 AM

https://www.aotg.com/cgi-3d-tutorial-hd-camera-mapping-in-maya/

Check out this useful tutorial where you'll learn how to create a 3D scene from a 2D image using camera mapping inside of Maya! This awesome technique can be used to easily create some amazing results.

Pixar's Free Course Teaches How to Make Animated M

September 4, 2015, 04:15 AM

https://www.aotg.com/pixars-free-course-teaches-how-to-make-animated-m/

The Key Frame is a weekly news show covering the latest from the world of animation and visual effects.

Maya Dynamics: Galaxy Particle Effects

August 27, 2015, 06:34 AM

https://www.aotg.com/maya-dynamics-galaxy-particle-effects/

Check out this awesome tutorial where you will learn how to create particles from a texture. You will be using the shape and the color information from a texture to emit particles and to transfer color values to the particles as-well to create a stunning nebula cluster.

Animatic Review. Making an Animated Movie Season 2

August 24, 2015, 09:13 AM

https://www.aotg.com/animatic-review-making-an-animated-movie-season-2/

Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.

Tako Faito! // Making of

August 21, 2015, 05:05 AM

https://www.aotg.com/tako-faito-making-of/

Armed with a sliver of downtime, we decided to make something for ourselves. We wanted to push our cel character animation in a character-driven piece—in this case, a story about a dreamer who battles to the death with his lunch. Cel animation works its way into most of our projects, but we’ve never relied on it as the sole animation method through the entirety of a piece. Tako Faito was a chance to do it!

The Creators of Inside Out: On Animation

August 20, 2015, 09:35 AM

https://www.aotg.com/the-creators-of-inside-out-on-animation/

Writer/Director Pete Docter and Producer Jonas Rivera discuss the making of Pixar’s Inside Out, bringing characters to life and how they got started in animation.

Animation - Doing Your Research

August 19, 2015, 01:50 PM

https://www.aotg.com/animation-doing-your-research/

In this episode of Aaron's Art Tips Aaron explains the importance of doing your research before jumping too quickly into your work whether it's animation, illustration or painting. It doesn't matter how "cartoony" you may feel the work will be. Research will ground your work and make it more believable. Watch as he breaks down the Warner Brother's cartoon Road Runner and compares it to a real road runner.

3 Ways to Recover Lost Work

August 18, 2015, 08:27 AM

https://www.aotg.com/3-ways-to-recover-lost-work/

Discover 3 ways you can use the built-in tools in Blender, to recover accidental overwrites, forgetting to save or Blender crashing.

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