It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 9, 2015, 09:43 AM
https://www.aotg.com/c4d-pro-tip-3-power-animation-with-pose-morphs/
Learn how to rig complex animations running off a single User Data slider, learn how to remap PSR and point animations using a Range Mapper, see how I creatively approach an orbital pack shot, and learn to stop worrying and love those Pose Morph bombs.
July 7, 2015, 04:42 PM
https://www.aotg.com/pixar-the-story-behind-the-studio/
Most of us know Pixar as the established dominating animation studio that is it today, responsible for some of the greatest animated movies of our time. But the truth is that this massively successful studio came from very humble beginnings. In fact, on its first few years the studio was consistently on the verge of bankruptcy, losing millions of dollars. even after the success of Toy Story.
July 7, 2015, 05:03 AM
https://www.aotg.com/3d-coat-overview-pt-1/
An Overview of 3D-coat 4.5 new version Pt.1
July 6, 2015, 04:44 AM
https://www.aotg.com/coloring-xgen-hair-using-a-ramp-node-and-ptex-map/
This movie shows you how to color XGen hair from root to tip using a ramp node as well as how to color specific regions using ptex map.
July 3, 2015, 10:47 AM
https://www.aotg.com/faking-smoke-with-particles-in-blender-cycles/
Learn how to fake smoke by using textured particles, and how to animate their size and material properties over time.
July 2, 2015, 09:22 AM
https://www.aotg.com/cinema-4d-create-transparent-materials/
In this tutorial which is a part of " Comprehensive introduction to MAXWELL RENDER for Cinema 4d " course we learn how to create transparent materials like glass and water in Maxwell Render for Cinema 4d.
June 30, 2015, 05:20 PM
https://www.aotg.com/create-a-3d-logo-w-shadows-reflections-sean-f/
In this Element 3D V2 Tutorial, learn how to create a 3D extruded logo with shadows and reflections in After Effects with E3D V2.2. I cover bringing in artwork from Adobe Illustrator in order to create a 3D logo, as well as 3D texturing, lighting, and render settings for Element 3D Version 2.2
June 30, 2015, 03:10 PM
https://www.aotg.com/face-tracker-and-mocha-ae-an-overview/
In this overview, Product Manager Martin Brennand takes you through how the bundled mocha AE compliments the Adobe After Effects CC 2015 Face Tracker.
June 30, 2015, 09:33 AM
https://www.aotg.com/animography-ink-demo/
Ink is a rounded sans serif typeface with liquid style cell animation. It's uppercase only with limited puncutation. The clean design and vibrant animations make it a suitable choice for a wide variety of projects.
June 22, 2015, 11:44 PM
https://www.aotg.com/deconstructing-big-hero-6-the-two-styles/
Head of Animation Zach Parrish at the Academy event “Deconstructing Big Hero 6” on April 23, 2015 at the Samuel Goldwyn Theater.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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