Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Water Man VFX Breakdown

July 29, 2021, 09:02 AM

https://3dtotal.com/news/general/the-water-man-vfx...

Pixomondo share a behind the scenes look at their VFX for The Water Man.

WandaVision The Hex VFX Breakdown by Rodeo FX

July 29, 2021, 09:01 AM

https://www.artofvfx.com/wandavision-the-hex-vfx-b...

Let’s have a look at the creation of The Hex made by Rodeo FX for the Marvel Studios series, WandaVision...

Behind Black Widow How Belova blew off that BMW

July 27, 2021, 08:41 AM

https://beforesandafters.com/2021/07/27/behind-bla...

Re-united in Budapest, Black Widow ‘sisters’ Natasha Romanoff (Scarlett Johansson) and Yelena Belova (Florence Pugh) soon encounter several adversaries and take to the streets, on a motorcycle and a car, to evade their pursuers, including a tank.

Deepfake Expert Who Adjusted Mandalorian VFX Hired by ILM

July 27, 2021, 08:41 AM

https://www.slashfilm.com/youtube-deepfake-expert-...

You’d think that a huge company like ILM would bristle at a YouTuber “correcting” their work, but it turns out it’s quite the opposite. Instead of being angry at a content creator who deep-faked a better version of Luke Skywalker‘s surprise return at the end of Season 2 of The Mandalorian they hired them.

VFX Notes Ep 4 Space Jam 2 Tomorrow War Loki

July 27, 2021, 08:41 AM

https://beforesandafters.com/2021/07/27/vfx-notes-...

In episode 4 of VFX Notes, Hugo Guerra from Hugo’s Desk and Ian Failes from befores & afters do some deep discussion on the latest films and TV series, and talk about the latest in LED wall and real-time tech.

Proofs F9 Visualization was a Race to the

July 27, 2021, 08:40 AM

https://www.awn.com/vfxworld/proofs-f9-visualizati...

Universal’s F9, the ninth chapter in the Fast & Furious action-thriller saga, has earned more than $5 billion globally, a juggernaut fueled by gritty characters and physics-defying car chases, crashes, and stunts. Director Justin Lin returned to helm the most recent outing in the franchise; he previously directed the third, fourth, fifth, and sixth films, each stepping the action up a notch or two as the cast, led by Vin Diesel as Dom Toretto, hurtled around the globe.

Epic made a new incamera VFX short go behind the

July 22, 2021, 09:04 AM

https://beforesandafters.com/2021/07/22/epic-made-...

Here’s a very useful workflow project that Epic Games and filmmakers’ collective Bullitt have just released; a short they made to test out the latest in-camera VFX toolset in Unreal Engine 4.27. It was shot at NantStudios’ LED stage in Los Angeles, and ran through several of the kinds of scenarios possible with virtual production features in Unreal and with generating real-time content in the game engine for an LED wall.

Wrath of Man VFX Breakdown

July 22, 2021, 09:03 AM

https://vimeo.com/577574077

Let’s have a look at the invisible work made by Czech studio Magic Lab on the movie, Wrath of Man...

2021 Emmy Nominations for Main Title Design

July 20, 2021, 09:02 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

The 2021 Emmy nominations were announced on July 14th, including the nominees for this year’s Outstanding Main Title Design award. Six shows' title sequences were nominated this year, down from last year's all-time high of seven. There's more diversity among the designers and studios represented this year, including first-time nominees Steve Small of Studio AKA, Efrain Montanez of King and Country, John LePore and Doug Appleton of Perception and Berlin-based director and designer Saskia Marka...

Morning Watch Fear Street Trilogy VFX Breakdown

July 20, 2021, 09:00 AM

https://www.slashfilm.com/the-morning-watch-fear-s...

In this edition, check out a Fear Street trilogy VFX breakdown, see what a wilderness survival expert thinks of survivalist scenes in movies, and more.

1 22 23 24 25 26 862

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.