It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 27, 2018, 04:31 AM
https://9to5mac.com/2018/03/26/fcp-x-tips-001-how-...
One of the advantages of shooting video in 4K is that it allows you to zoom and pan within a 1080p project frame while still maintaining 1080p video quality. It’s great for doing faux-panning, or zooming in Final Cut Pro X to highlight specific parts of the frame without reducing video quality. As you might imagine, using such a technique is particularly beneficial for hands-on video tutorials when referencing specific items in frame.
March 20, 2018, 09:33 AM
https://www.aotg.com/adobe-media-encoder-optimize-preferences/
In this short video excerpt, Larry Jordan shows how to optimize the compression preferences in Adobe Media Encoder.
March 12, 2018, 05:02 PM
https://www.youtube.com/watch?v=TfzlOkYifMg
[This is an excerpt from a recent on-line video webinar: “Apple Motion 5.4: Particles and Simulators” which is available as a download in our store, or as part of our Video Training Library.] COURSE DESCRIPTION There’s nothing harder than struggling to learn a new, complex piece of software. This webinar is designed for everyone who wants to learn Adobe Premiere Pro CC. It covers all the basics of editing in one session and illustrates everything you need to know to easily start ...
March 12, 2018, 05:02 PM
https://www.youtube.com/watch?v=wAXGUD0-3-I
[This is an excerpt from a recent on-line video webinar: “Apple Motion 5.4: Particles and Simulators” which is available as a download in our store, or as part of our Video Training Library.] COURSE DESCRIPTION There’s nothing harder than struggling to learn a new, complex piece of software. This webinar is designed for everyone who wants to learn Adobe Premiere Pro CC. It covers all the basics of editing in one session and illustrates everything you need to know to easily start ...
March 12, 2018, 05:21 AM
http://www.finalcutpro.es/2018/03/video-trabajo-co...
La versión 14 de Davinci Resolve Studio propone un interesante método de compartir proyectos, de forma simultánea, entre varios componentes del equipo de trabajo. Por ejemplo, se pueden simultanear tareas de organización de materiales, edición, color o audio (en la cada vez más prometedora pestaña Fairlight) entre varias workstations. Como consideración general, podríamos separar los [...] La entrada VÍDEO: Trabajo colaborativo en DaVinci Resolve Studio 14 se publicó primero en f...
March 9, 2018, 09:46 AM
http://www.xdcam-user.com/2018/03/can-davinci-reso...
I have been editing with Adobe Premiere since around 1994. I took a rather long break from Premiere between 2001 and 2011 and switched over to Apple and Final Cut Pro which in many ways used to be very similar to Premiere (I think some of the same software writers were used for FCP as Premiere). My FCP edit stations were always muti-core Mac Towers. The old G5’s first then later on the Intel Towers. Then along came FCP-X. I just didn’t get along with FCP-X when it first came out. I’m still...
March 8, 2018, 01:53 PM
https://www.aotg.com/black-panther-fixes-marvels-most-common-flaws/
The Marvel Cinematic Universe isn’t showing any signs of slowing down. With 18 movies released in the last decade and at least 14 more slated for the next few years, the MCU has turned the mass production of franchise films into an art form. Marvel’s rapid releases and reliable box office performances can largely be attributed to their relatively standardized narrative and stylistic approaches.
March 8, 2018, 05:34 AM
https://www.aotg.com/norman-hollyn-speaking-on-his-tr-x-ai-presentation/
Learn how AI will impact editing and post-production.
March 7, 2018, 01:21 PM
https://www.aotg.com/the-a-list-edie-ichioka-ace-favorite-medi/
Edie Ichioka began her film career in 1988 as an assistant editor at the Saul Zaentz Film Center in Berkeley, California. She began working as Walter Murch's assistant editor, on The English Patient, and The Godfather: Part 3. Her other works include Toy Story 2 and The Boxtrolls.
March 7, 2018, 01:21 PM
https://www.aotg.com/the-a-list-edie-ichioka-ace-advice-for-as/
Edie Ichioka began her film career in 1988 as an assistant editor at the Saul Zaentz Film Center in Berkeley, California. She began working as Walter Murch's assistant editor, on The English Patient, and The Godfather: Part 3. Her other works include Toy Story 2 and The Boxtrolls.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.