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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to be a sound designer for video games

November 6, 2013, 06:38 PM

https://www.aotg.com/how-to-be-a-sound-designer-for-video-games/

Want to be a video game sound designer? These people are responsible for putting together the sounds of the games that you love to play. Imagine Gears of War without the iconic stutter of the Lancer, or Splinter Cell without Sam Fisher's night vision startup sound. Find out what it takes to get into this side of the video game industry.

Behind the Scenes: LIFE OF PI VFX

November 6, 2013, 03:15 PM

https://www.aotg.com/behind-the-scenes-life-of-pi-vfx/

Behind the Scenes: Creating the VFX of Life of Pi

VFX Breakdown

November 6, 2013, 11:11 AM

http://www.artofvfx.com/?p=5323

ATTILA MARCEL: VFX Breakdown by Atelier VFX | The Art of VFX | Exclusive VFX Interviews

First Day With Adobe SpeedGrade CC with Direct Lin

November 6, 2013, 11:10 AM

http://www.learningdslrvideo.com/first-day-speedgr...

I thought it would be interesting to share my first day using the new Adobe SpeedGrade CC with everyone. Most would be embarrassed to do this, not me.

Basics of Capturing Sound for Video

November 6, 2013, 05:13 AM

http://filmmakeriq.com/2013/11/the-basics-of-captu...

Samandniko cover three types of mics and how they use them in production.

How to get Parallax Scrolling with AE

November 5, 2013, 05:45 AM

http://wolfcrow.com/blog/how-to-get-parallax-scrol...

How to get Parallax Scrolling with Adobe After Effects...

Creative Folks

November 4, 2013, 07:08 PM

http://animationguildblog.blogspot.ca/2013/11/crea...

Asked a veep at one of our fine, entertainment conglomerates today what issues are coming up at contract talks between studios and the unions, he said...

How Ender's Game did Zero-G

November 4, 2013, 04:52 PM

https://www.aotg.com/how-enders-game-did-zero-g/

Among the dazzling sequences in Gavin Hood’s Ender’s Game are several zero gravity training sessions in an above-Earth ‘Battle Room’, featuring visual effects by Digital Domain.

VFX Breakdown

November 4, 2013, 09:46 AM

https://www.aotg.com/vfx-breakdown-4/

Battleship & Transformers 3 VFX (Visual Effects)

ENDER’S GAME: VFX Preview

November 1, 2013, 04:38 AM

https://www.aotg.com/enders-game-vfx-preview/

Summit Entertainment has published an exclusive VFX preview for ENDER’S GAME.

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