It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 11, 2017, 12:19 PM
https://greyscalegorilla.com/tutorials/siggraph-20...
It’s that time again! Time to check out all of the amazing Maxon booth presentations from this year’s Siggraph in Los Angeles. We will be posting all of the videos as they get edited/released (courtesy of Cineversity.com) . Check back here often. Now go get your learn on!
July 29, 2017, 04:50 AM
http://www.cgmeetup.net/home/kong-skull-island-pre...
Team HALON joined KONG: SKULL ISLAND early in production for previs, and then was asked to return for extensive postvis work. We started with a small team collaborating with other people in the production but mostly the director, Jordan Vogt-Roberts.
July 19, 2017, 09:49 AM
http://lesterbanks.com/2017/07/whats-new-animation...
Jacques Lucke recently released a new version to Blender’s procedural animation and workflow toolset, Animation Nodes 2. You can think of Animation Nodes as a visual scripting system that was designed for motion graphics work The Post Watch What’s New With Blender’s Animation Nodes 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
May 26, 2017, 05:09 PM
https://www.aotg.com/whats-it-like-to-animate-in-vr/
Here's a quick glance at the process of drawing and animating in VR, using AnimVR. Last month I took a more conceptual look at VR animation.
May 11, 2017, 12:18 PM
https://www.aotg.com/comprehensive-introduction-to-arnold-for-3ds-max/
Premium tutorial No.12 : Comprehensive Introduction to Arnold for 3ds Max
April 6, 2017, 04:58 PM
https://www.aotg.com/animating-in-vr/
I'm really bad at drawing but I'd love to try this out!
April 6, 2017, 05:05 AM
http://www.cgmeetup.net/home/restoring-lost-sculpt...
Have you ever lost sculpted detail and form when retopologizing?
April 2, 2017, 01:45 PM
http://lesterbanks.com/2017/04/alex-manns-rigging-...
1. Sam – Modeling, texturing, lighting, rendering – Zbrush, Maya, Marvelous Designer, Xgen, Substance Painter, Arnold A demonstration of modeling, texturing, and rendering a highly detailed character from a heavily stylized concept art source. Minor The Post Alex Mann’s Rigging and Character Modeling Reel originally appeared and published on %%BLOGLINK%,by lesterbanks
April 1, 2017, 11:53 AM
https://www.aotg.com/maya-vs-3d-max-vs-softimage/
Maya vs. 3D Max vs. Softimage
March 3, 2017, 10:14 AM
https://www.aotg.com/how-they-animated-the-lego-batman-movie/
'The Lego Batman Movie' uses an impressive style of animation that replicates the look of real lego bricks. These digital bricks abide by all the rules of real Lego bricks, so they cannot bend or move in an impractical way. Mike Seymour breaks down a few of the most remarkable scenes, where numerous complex techniques were used to create a believable image.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.