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Carving Out a Car Rim With Hard Mesh in Maya

July 25, 2017, 12:50 PM

http://lesterbanks.com/2017/07/carving-car-rim-har...

Pux’s Hard Mesh plugin for Maya offers fast hard surface modeling working with booleans in a super-flexible way. With it, you can easily combine objects or choose between various boolean-type of operations. This lets you The Post Carving Out a Car Rim With Hard Mesh in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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