December 24, 2014, 10:41 AM
https://www.aotg.com/cgi-3d-tutorial-hd-2/
Check out this quick overview of Maya's Hypershade Material Editor, You'll learn the basics of creating a material that will allow you to add your own diffuse, normal and specular maps and then adjust the viewport renderer so that we can see how your next-gen maps affect the mesh in real-time!For more information, please see the details and links below:
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