December 12, 2019, 07:31 PM
https://www.aotg.com/chad-robertson-a1-remote-broadcast-mixer/
Q: What’s your current role and what does it involve?
Q: How did you get into broadcast sound?
A: It all started at my church, when I was 14 years
old. I was interested in the AV side and the head of the church AV (who was
also a remote truck A2 at the time) added me to the volunteer crew. As it
turned out, I had a knack for broadcast production. So, I got involved in
everything from cameras to sound. I steered myself towards sound as I found it to
be the most interesting.
After that, I secured some corporate work outside of
the church. In college, I worked as an A2 on various events. After college, I
started to get hired more and eventually moved into A1 roles. The A1 side
really took off when ESPNU came online in 2005. The truck A1 role accounts for
about 85-percent of my income now. ESPN has been a great client over the years,
providing many opportunities to learn and grow.
Q: What was one of your most prominent experiences
with Calrec?
A:
The first time I worked on a Calrec Apollo was during the 2012 NATO Summit. In
typical Calrec fashion, the console quickly revealed its flexibility and
usefulness, and showcased that it had significant resources and processing
power. We had a multitude of paths coming in and out for a minimum of four
languages, simultaneously. The flexibility of the platform, such as splitting
the console, cloning faders and assigning VCAs, along with other features, made
the project very easy to manage.
Q: How has the general approach to sports broadcast
changed over your time at the console?
A: The amount of programming for college sports has
grown tremendously. The delivery platforms have multiplied, too, with mobile phones
and other digital devices added to the more traditional cable services. But, as
delivery increases, the number of on-location production people continues to
decrease. There’s still always an audio person, but you won’t always have the
production or graphics teams.
On the production side, we’re consistently being asked
to manage more in less time. We’re doing a lot more in terms of routing
multiple audio paths, in addition to adapting the way intercoms are used between
the remote location and the production control rooms. Every event and location is
different, so every production must be set up and torn down. Luckily, I am
typically on a Calrec, so I’m not concerned about set up time at the console.
Calrec consoles are never part of my traffic-jam ─ that’s not where my time
gets eaten up. There are many parts of the production that must be set up in
addition to the console, including transmission and intercoms. Most of the time,
Calrec is actually the solution to a problem. I know it’s going to do what it’s
meant to do; it’s going to work.
Q: And channel count has got bigger too, hasn’t it?
A: Definitely; it’s not unusual to be handling
hundreds of paths at once now. For instance, in July, I was on a Calrec Artemis
and we had three shows on three different networks ─ ESPN, ESPN2 and SECN. All
three shows were passing through that one board, simultaneously.
The mix of sources is constantly changing, too. We’ll
get multiple formats of signals coming in: analog, AES, MADI, Dante, etc. ─ and
those all vary in width. Some are mono or stereo, while others are surround
sound or newer formats, such as Dolby Atmos. I know that Calrec can handle all
of those.
Calrec’s previous digital line, the Alpha series, was
great, and those consoles (Alpha, Sigma, Omega, etc.) are still working solid
on many events. When the Apollo and the Artemis first came out, I remember staring
in wonder at the massive amount of power and flexibility ─ especially the
number of channels and paths they could handle. I was skeptical that we’d ever
need that kind of power, but here we are. Honestly, now, when I’m not on a
console with that sort of power and flexibility, I feel like my hands are tied
together.
Q: How do you approach a ‘standard’
sports broadcast?
A: I’m normally on a different
truck every day, so there’s no default set-up on the console for me. Some
trucks have a generic default, but I prefer to start from a completely blank
desk. So, when it’s my first time sitting down to a console that I haven’t previously
been on, erasing its surface is my first step.
Thankfully, Calrec consoles are very easy and efficient to set up; it’s
very straightforward and fast to rebuild it to my liking. As the project grows, it is easy
to add or reallocate resources and rearrange the surface as needed ─
which is a huge
advantage since every project is different and unique.
Q: How much automation to use?
A: I use the built-in
auto mixers for announcers, which is a really useful form of production
automation, but live sports shows are all unscripted. Nobody knows if there’s
going to be an interception or an injury or touchdown, so I don’t use the
automation in the traditional sense. I
might go to a commercial break in 30 seconds or in 10 minutes, depending
on the play of the game ─ so, besides using a few tallies to open auto-faders, live
sports production does not lend itself to being automated.
Q: What is it about Calrec consoles that makes them
stand out from the crowd?
A: They’re extremely versatile, powerful, flexible and
robust, and the metering… the metering is phenomenal. That’s one thing I miss
most when I work on anything else: I always think, “where are my meters? I need
more meters!â€
The flexibility of re-arranging the console on the fly,
if I need to, is particularly helpful ─ and I don’t think I’ve ever had one
lock up or fail on me on-air. If you want to move faders from one side of the
console to the other end, you go over to the screen, click, drag and it’s done.
On some other consoles that’s either impossible, or it seems like a 30-step
process.
I’ve been using Calrec for the majority of my work as
an A1, and I remember being excited the first time I got to use one. Something
I like about Calrec as a company is that it listens not only to the vendors,
but to the end users as well. Calrec always does everything it can to help make
its products most usable for its customers; that probably contributes to them
being the market leader.
Q: How do you think sports broadcast will develop in
the near future?
A: Though we’re already strongly shifting toward
viewing content on mobile devices, I certainly see people watching live sports
content in even more places. It’s going further all the time.
With things like Dolby Atmos taking centerstage, immersive
audio is being talked about more and more, especially with the broadcast
consumer. The new generation of sound bars are amazing. They can throw the
sound at the ceiling and use controlled reflections to give you virtual
immersive environments. The average viewer doesn’t have to grapple with
complicated surround set-ups anymore, so I think we’ll see demand for next
generation audio grow faster and faster.
We will also see 4K continue to grow. It’s been a
little slow at first, but I think the viewers will begin to appreciate the
amazing picture as more content becomes available, whether that’s post-produced
content or live events. And they’ll want to have amazing sound with it, because
we already have the technology in place to help make that happen, from capture
to delivery.
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