April 5, 2014, 11:33 AM
http://lesterbanks.com/2014/04/creating-aim-transf...
Pedro Bellini walks through the process of creating a manual aim set up in Maya, using the Maya Python API. Using only math operations and the Maya Python API, Pedro creates a similar set up to the Maya default Aim Constraint. Using the same techniques that are revealed in the tutorial, you should easily be able to create your own DG Aim Node for Maya.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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