November 5, 2013, 08:21 PM
http://lesterbanks.com/2013/11/modo-creating-an-as...
Wes McDermott talks about creating 3D content with budgetary constraints, taken from his presentation at Unity’s 2013 Unite conference. Wes demonstrates his pipeline for creating 3D assets using the Foundry’s Modo, Allegorithmic Substance and Unity.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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