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Creating Realistic Fabrc in Maya

March 29, 2014, 12:35 PM

http://lesterbanks.com/2014/03/creating-realistic-...

Jeremy Fernsler takes a look at building a furbish shader in Maya, one that takes on the visual properties of what fabric looks like in real life. A lot of the concepts in this tutorial can be used in many other instances when creating shader networks.

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