July 3, 2015, 04:49 AM
http://blogs.adobe.com/richardcurtis/?p=4766
I’ve spent the last few weeks learning how to unwrap UV maps for a 3D model, so that any texturing and painting rusults in Photoshop CC are more controllable. For exmple, take this primative object that I created in Cinema 4D, and objened into Photoshop as an OBJ file. Within Photoshop the standard brush tool can be used to paint directly onto the 3D geometry and project the paint marks onto the texture map. Painting on one face of this particular object will result in the paint appearin...
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