February 25, 2019, 09:22 AM
https://www.aotg.com/fingerworks-showcases-latest-vr-software-at-nab/
LAS VEGAS, FEBRUARY 25,
2019 –
FingerWorksâ„¢ Telestrators, the leading live telestrator for
professional sports and e-sports broadcasters, will unveil its new FingerWorks VR 2.0 at NAB 2019 (South Lower Hall, Booth 6412).
The updated software features live stats integration, live preview, improved masking
and a streamlined multi-camera VR setup.
“Similar to our legacy FingerWorks products,
the latest FingerWorks VR 2.0 is ideal for any application in which a
wide-angle, stereoscopic or 360-degree camera is implemented, including live
sports productions and tournament-style e-sport/gaming competitions,†says
Bryan McKoen, owner, FingerWorks Telestrators. “FingerWorks VR 2.0 provides
preview technology, which enables users to view the footage in a headset prior
to setting up a Content Delivery Network (CDN) and affords them an undistorted
view of the final VR output that will be seen by home viewers.â€
FingerWorks VR is a real-time 3D telestration
software and graphics engine for live virtual reality and augmented reality
applications. FingerWorks VR supports all popular VR geometry and stereo
formats in addition to supplying a flattened user interface that makes it
simple for analysts and operators to place graphics in the VR space. A “recallâ€
feature enables users to preset camera positioning and graphic placement for
instant recall based on which VR camera is on air. The software supports
traditional SDI and IP workflows, as well as NDI streaming for resolutions up
to stereoscopic 4K 60p. This allows content creators to incorporate graphics to
any VR broadcast in real-time without diminishing quality.
Using
a unique three-step approach, the FingerWorks VR will undistort a 180- or
360-feed to an easy-to-manipulate view, in which graphics operators or live
analysts can place assets. The software will then output this flattened,
undistorted view and associated graphics to a traditional 2D broadcast allowing
broadcasters to add VR cameras with pan and zoom controls without the need for headsets.
The software will then subsequently render the cameras back to original view,
with the new assets incorporated for the headset stream and its associated
viewers. The system is compatible with all FingerWorks Telestration tools, such
as auto rosters and also allows for importing custom tools.
FingerWorks
VR 2.0 will be available beginning in the second quarter of 2019. Current users
of the FingerWorks VR software will be upgraded to the latest version at that
time.
About FingerWorks Telestrators
Since 1998, FingerWorks Telestrators has defined live Telestration for
professional sports broadcasters. FingerWorks enhances an analyst’s ability to
reach its audience through real time touchscreen Telestration with a variety of
standard and customer supplied graphic elements. It’s easy to learn, easy to
use, and the FingerWorks support team provides unmatched service and technical
support. For more information on FingerWorks Telestrators,
visit https://telestrator.com/.
LAS VEGAS, FEBRUARY 25,
2019 –
FingerWorksâ„¢ Telestrators, the leading live telestrator for
professional sports and e-sports broadcasters, will unveil its new FingerWorks VR 2.0 at NAB 2019 (South Lower Hall, Booth 6412).
The updated software features live stats integration, live preview, improved masking
and a streamlined multi-camera VR setup.
“Similar to our legacy FingerWorks products,
the latest FingerWorks VR 2.0 is ideal for any application in which a
wide-angle, stereoscopic or 360-degree camera is implemented, including live
sports productions and tournament-style e-sport/gaming competitions,†says
Bryan McKoen, owner, FingerWorks Telestrators. “FingerWorks VR 2.0 provides
preview technology, which enables users to view the footage in a headset prior
to setting up a Content Delivery Network (CDN) and affords them an undistorted
view of the final VR output that will be seen by home viewers.â€
FingerWorks VR is a real-time 3D telestration
software and graphics engine for live virtual reality and augmented reality
applications. FingerWorks VR supports all popular VR geometry and stereo
formats in addition to supplying a flattened user interface that makes it
simple for analysts and operators to place graphics in the VR space. A “recallâ€
feature enables users to preset camera positioning and graphic placement for
instant recall based on which VR camera is on air. The software supports
traditional SDI and IP workflows, as well as NDI streaming for resolutions up
to stereoscopic 4K 60p. This allows content creators to incorporate graphics to
any VR broadcast in real-time without diminishing quality.
Using
a unique three-step approach, the FingerWorks VR will undistort a 180- or
360-feed to an easy-to-manipulate view, in which graphics operators or live
analysts can place assets. The software will then output this flattened,
undistorted view and associated graphics to a traditional 2D broadcast allowing
broadcasters to add VR cameras with pan and zoom controls without the need for headsets.
The software will then subsequently render the cameras back to original view,
with the new assets incorporated for the headset stream and its associated
viewers. The system is compatible with all FingerWorks Telestration tools, such
as auto rosters and also allows for importing custom tools.
FingerWorks
VR 2.0 will be available beginning in the second quarter of 2019. Current users
of the FingerWorks VR software will be upgraded to the latest version at that
time.
About FingerWorks Telestrators
Since 1998, FingerWorks Telestrators has defined live Telestration for
professional sports broadcasters. FingerWorks enhances an analyst’s ability to
reach its audience through real time touchscreen Telestration with a variety of
standard and customer supplied graphic elements. It’s easy to learn, easy to
use, and the FingerWorks support team provides unmatched service and technical
support. For more information on FingerWorks Telestrators,
visit https://telestrator.com/.
FingerWorks Telestrators Showcases Latest VR Software at NAB 2019
#fingerworksDaniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.