July 21, 2016, 12:18 PM
https://www.aotg.com/gamesoundcon-adds-virtual-reality-day/
Seattle, WA (July 11, 2016) – GameSoundCon, the premier conference for video game music and sound design, has
expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound
designers of all levels will come together on Sept 27-28 in Los Angeles for two
days packed with sessions, networking opportunities, and hands-on workshops
focused on all aspects of game audio, including Virtual Reality in video games.
Brian Schmidt, Executive Director of GameSoundCon,
sees exciting opportunities for game composers and sound designers in the new
field of Virtual Reality and its close cousin Augmented Reality. “Virtual
Reality is not only taking the game industry by storm, but most other forms of
media and entertainment as well. Along with Augmented Reality, VR presents a
whole new set of challenges and opportunities for composers and sound
designers,†says Schmidt. “Due to the inherently interactive nature of VR and
AR, those who are familiar with interactive audio tools such as game composers
and sound designers will definitely have a leg-up over those who have only
worked in traditional media.â€
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
On day two of the conference, attendees will have
the opportunity to hear MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music
artists/producers working in film, television, advertising and video games. He
and collaborator, Klayton
(Celldweller) will speak about the
highly interactive Wwise score for Killer Instinct 3. Renowned for crafting
emotionally engaging soundtracks for multimedia, Salta has received widespread
industry acclaim for his world-class produced scores featured in films and
video games such as several titles of the HALO series, Lawbreakers,
the Ghost Recon and HAWX series, the Just Dance series, From
Dust, Prince of Persia: The Forgotten Sands, Red Steel (IGN
Award for Best Original Score), and many others.
Additionally, Formosa Interactive’s Vice President of
Creative Services, Paul Lipson will
share his expertise in composing
interactive game scores. Paul is a
fixture in the industry, having won numerous awards for his scores and audio
work on an extensive list of AAA games such as the Halo series, Sunset
Overdrive, Forza Motorsport 5, Iron Man 2, Crimson Dragon,
and many more. Paul and his team have been nominated for numerous awards, and
recently won Best Original Instrumental at the 2015 GANG Awards.
GameSoundCon’s 2016 line-up also features
notable sound design pioneers, such as Chanel
Summers, who was Microsoft's first audio technical evangelist and a member
of the original Xbox team, a widely recognized figure in leading industry
organizations, as well as an educator and the published author of a number of
articles and technical white papers. Summers is the co-founder of Syndicate 17,
an audio production house that specializes in sound design and music for
location-based attractions and virtual/mixed reality products including 5D
Global's "Leviathan" which was featured at Sundance New Frontiers
Festival 2016 and VRstudios' "Barking Irons" which debuted at CVR
2016, and serves as a technical consultant to a number of organizations and
innovative technology companies. She’ll be talking about creating immersive
auditory spaces for virtual and augmented reality.
Others speakers will teach and talk about how to
compose music for games, including Adam
Gubman, who scored and composed for more than 550 video game titles of
major interactive industry leaders, Caron
Weidner, a highly skilled sound designer who has recently worked on games
such LawBreakers, Quantum Break, Evolve, Dead Space 3, and
Diablo III, and the audio lead at Pop
Cap games, Jaclyn Shumate.
GameSoundCon is a resource for sound designers and
composers from Film, TV, music or other traditional media who are looking to
widen their skills when it comes to composing music for games, and to game
audio professionals who want to learn more about Virtual Reality, Augmented
Reality, and other new areas of growth. The conference is held on September 27-28 in the Milliennium
Biltmore Hote in Los Angeles, CA. To register, please go to gamesoundcon.com
Seattle, WA (July 11, 2016) – GameSoundCon, the premier conference for video game music and sound design, has
expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound
designers of all levels will come together on Sept 27-28 in Los Angeles for two
days packed with sessions, networking opportunities, and hands-on workshops
focused on all aspects of game audio, including Virtual Reality in video games.
Brian Schmidt, Executive Director of GameSoundCon,
sees exciting opportunities for game composers and sound designers in the new
field of Virtual Reality and its close cousin Augmented Reality. “Virtual
Reality is not only taking the game industry by storm, but most other forms of
media and entertainment as well. Along with Augmented Reality, VR presents a
whole new set of challenges and opportunities for composers and sound
designers,†says Schmidt. “Due to the inherently interactive nature of VR and
AR, those who are familiar with interactive audio tools such as game composers
and sound designers will definitely have a leg-up over those who have only
worked in traditional media.â€
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
On day two of the conference, attendees will have
the opportunity to hear MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music
artists/producers working in film, television, advertising and video games. He
and collaborator, Klayton
(Celldweller) will speak about the
highly interactive Wwise score for Killer Instinct 3. Renowned for crafting
emotionally engaging soundtracks for multimedia, Salta has received widespread
industry acclaim for his world-class produced scores featured in films and
video games such as several titles of the HALO series, Lawbreakers,
the Ghost Recon and HAWX series, the Just Dance series, From
Dust, Prince of Persia: The Forgotten Sands, Red Steel (IGN
Award for Best Original Score), and many others.
Additionally, Formosa Interactive’s Vice President of
Creative Services, Paul Lipson will
share his expertise in composing
interactive game scores. Paul is a
fixture in the industry, having won numerous awards for his scores and audio
work on an extensive list of AAA games such as the Halo series, Sunset
Overdrive, Forza Motorsport 5, Iron Man 2, Crimson Dragon,
and many more. Paul and his team have been nominated for numerous awards, and
recently won Best Original Instrumental at the 2015 GANG Awards.
GameSoundCon’s 2016 line-up also features
notable sound design pioneers, such as Chanel
Summers, who was Microsoft's first audio technical evangelist and a member
of the original Xbox team, a widely recognized figure in leading industry
organizations, as well as an educator and the published author of a number of
articles and technical white papers. Summers is the co-founder of Syndicate 17,
an audio production house that specializes in sound design and music for
location-based attractions and virtual/mixed reality products including 5D
Global's "Leviathan" which was featured at Sundance New Frontiers
Festival 2016 and VRstudios' "Barking Irons" which debuted at CVR
2016, and serves as a technical consultant to a number of organizations and
innovative technology companies. She’ll be talking about creating immersive
auditory spaces for virtual and augmented reality.
Others speakers will teach and talk about how to
compose music for games, including Adam
Gubman, who scored and composed for more than 550 video game titles of
major interactive industry leaders, Caron
Weidner, a highly skilled sound designer who has recently worked on games
such LawBreakers, Quantum Break, Evolve, Dead Space 3, and
Diablo III, and the audio lead at Pop
Cap games, Jaclyn Shumate.
GameSoundCon is a resource for sound designers and
composers from Film, TV, music or other traditional media who are looking to
widen their skills when it comes to composing music for games, and to game
audio professionals who want to learn more about Virtual Reality, Augmented
Reality, and other new areas of growth. The conference is held on September 27-28 in the Milliennium
Biltmore Hote in Los Angeles, CA. To register, please go to gamesoundcon.com
GameSoundCon, the premier conference
for video game music and sound design, has expanded its 2016 offer with a full day
dedicated to Audio for Virtual Reality
and another full day on academic and
research topics. Sound designers of all levels will come together on Sept 27-28
in Los Angeles for two days packed with sessions, networking opportunities, and
hands-on workshops focused on all aspects of game audio, including Virtual
Reality in video games.
Brian Schmidt, Executive Director of GameSoundCon,
sees exciting opportunities for game composers and sound designers in the new
field of Virtual Reality and its close cousin Augmented Reality. “Virtual
Reality is not only taking the game industry by storm, but most other forms of
media and entertainment as well. Along with Augmented Reality, VR presents a
whole new set of challenges and opportunities for composers and sound
designers,†says Schmidt. “Due to the inherently interactive nature of VR and
AR, those who are familiar with interactive audio tools such as game composers
and sound designers will definitely have a leg-up over those who have only
worked in traditional media.â€
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
On day two of the conference, attendees will have
the opportunity to hear MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music
artists/producers working in film, television, advertising and video games. He
and collaborator, Klayton
(Celldweller) will speak about the
highly interactive Wwise score for Killer Instinct 3. Renowned for crafting
emotionally engaging soundtracks for multimedia, Salta has received widespread
industry acclaim for his world-class produced scores featured in films and
video games such as several titles of the HALO series, Lawbreakers,
the Ghost Recon and HAWX series, the Just Dance series, From
Dust, Prince of Persia: The Forgotten Sands, Red Steel (IGN
Award for Best Original Score), and many others.
Additionally, Formosa Interactive’s Vice President of
Creative Services, Paul Lipson will
share his expertise in composing
interactive game scores. Paul is a
fixture in the industry, having won numerous awards for his scores and audio
work on an extensive list of AAA games such as the Halo series, Sunset
Overdrive, Forza Motorsport 5, Iron Man 2, Crimson Dragon,
and many more. Paul and his team have been nominated for numerous awards, and
recently won Best Original Instrumental at the 2015 GANG Awards.
GameSoundCon’s 2016 line-up also features
notable sound design pioneers, such as Chanel
Summers, who was Microsoft's first audio technical evangelist and a member
of the original Xbox team, a widely recognized figure in leading industry
organizations, as well as an educator and the published author of a number of
articles and technical white papers. Summers is the co-founder of Syndicate 17,
an audio production house that specializes in sound design and music for
location-based attractions and virtual/mixed reality products including 5D
Global's "Leviathan" which was featured at Sundance New Frontiers
Festival 2016 and VRstudios' "Barking Irons" which debuted at CVR
2016, and serves as a technical consultant to a number of organizations and
innovative technology companies. She’ll be talking about creating immersive
auditory spaces for virtual and augmented reality.
Others speakers will teach and talk about how to
compose music for games, including Adam
Gubman, who scored and composed for more than 550 video game titles of
major interactive industry leaders, Caron
Weidner, a highly skilled sound designer who has recently worked on games
such LawBreakers, Quantum Break, Evolve, Dead Space 3, and
Diablo III, and the audio lead at Pop
Cap games, Jaclyn Shumate.
GameSoundCon is a resource for sound designers and
composers from Film, TV, music or other traditional media who are looking to
widen their skills when it comes to composing music for games, and to game
audio professionals who want to learn more about Virtual Reality, Augmented
Reality, and other new areas of growth. The conference is held on September 27-28 in the Milliennium
Biltmore Hote in Los Angeles, CA. To register, please go to gamesoundcon.com
Others speakers will teach and talk about how to
compose music for games, including Adam
Gubman, who scored and composed for more than 550 video game titles of
major interactive industry leaders, Caron
Weidner, a highly skilled sound designer who has recently worked on games
such LawBreakers, Quantum Break, Evolve, Dead Space 3, and
Diablo III, and the audio lead at Pop
Cap games, Jaclyn Shumate.
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
Because they work in the field, Schmidt and the
impressive line-up of speakers at GameSoundCon pride themselves of being
up-to-date on current trends as well as new developments in the industry. To
that end, one of the speakers at this year’s GameSoundCon will be Scott Gershin, Technicolor’s Director
of Sound Editorial. Gershin has worked on over 100 films and received 26
industry award nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim and Dan Gilroy’s Nightcrawler. He brings theatrical
sound quality standards to bear on a wide range of consumer experiences - from
apps and software to blockbuster game titles like Resident Evil, Plants vs.
Zombies, Gears of War, Fable, and most recently id
Sofware’s Doom. At GameSoundCon, he
and Technicolor Sound Supervisor, Viktor
Phoenix, will cover advanced
techniques and best practices for implementing 3D audio for Virtual Reality
GameSoundCon, the premier conference for video game music and sound design, has expanded its 2016 offer with a full day dedicated to Audio for Virtual Reality and another full day on academic and research topics. Sound designers of all levels will come together on Sept 27-28 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.
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