December 2, 2016, 10:28 AM
http://lesterbanks.com/2016/12/modify-principled-s...
CG Generalist and FX Artist Tim van Helsdingen posts a look into ways that you can add alpha maps To the Principled Shader in Side FX Houdini. If you are not familiar, the Principled shader is a SHOP shader that is a physically plausible monolithic shader in Houdini. As a type of “catch all” shader The Post How to Modify Houdini’s Principled Shader to Detect Alphas originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.