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Improve your 3ds Max workflow: handling massive sc

August 25, 2014, 04:50 AM

http://www.3dtotal.com/index_tutorial_detailed.php...

With processors and graphics cards and general hardware improving rapidly, 3D modelers are packing in more and more information into their models. Detail to objects is being added into the geometry which wasn't possible a few years back. We take quite a lot of our 3D models straight out of Revit and we therefore regularly deal with models in excess of 15 million polygons! The past few years have helped me develop some techniques which enable me to handle these large scenes and even output them i...

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