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Mastering Toon Lighting, Compositing and Freestyle

November 21, 2016, 05:19 AM

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Frederik Steinmetz at Blender Conference 2016. Blender is a 3D render engine, but cartoons traditionally look more like 2D. Getting consistant lighting across irregular objects can be tedious, but there is a method that uses the toon shader, but leaves the lighting to the compositor.

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