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Maya Feet to Inches HUD Script

February 12, 2014, 11:07 AM

http://lesterbanks.com/2014/02/maya-feet-to-inches...

The popularity and direction of Physically Based Rendering (PBR) dictates that your scene is better off in some sort of real world scale. This is also true for previs artist who need to constantly work in real world units to match the sets and positioning that they are working with.

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