October 30, 2013, 05:03 PM
http://www.fxguide.com/featured/monster-mayhem-pac...
It’s not hard to see why the prospect of ILM creating giant monsters versus giant robots for Guillermo del Toro’s Pacific Rim was something many filmgoers were hungry to see. Perhaps aware of that anticipation, and knowing the challenges that lay ahead in realizing the enormous ‘Kaiju’ versus ‘Jaegers’ fights on screen, the studio retooled many elements of its effects pipeline for the show, including simulation, lighting and rendering.
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