January 29, 2014, 11:15 AM
http://lesterbanks.com/2014/01/zbrush-multimap-exp...
The Max-Depth blog has been creating some great posts lately, and with this new one Timothy Hanson shows how you can make an already sculpted object in ZBrush a multi tile UV object, showing how to convert the object, and re-project the details, and use ZBrush’s Multi Map Exporter to create all the maps needed for Maya and rendering in V-ray.
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