To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

ShangChi VFX Team On Animating Dragons And Why Mo

January 26, 2022, 08:53 AM

https://www.slashfilm.com/746676/shang-chi-vfx-tea...

"Shang-Chi and the Legend of the Ten Rings" almost feels like several movies smashed into one, a statement that reflects the complicated comic book history of the character just as much as it accurately portrays the sheer scope and scale of the visual effects on display. At any given point in the film, viewers can expect to see sweeping battlefield vistas in the epic prologue that kicks off the action, a breathtaking scaffold fight that just might stand out as one of Marvel's most effective and ...

DNEG VFX Studio for Dune to Go Public in 17

January 26, 2022, 08:53 AM

https://variety.com/2022/biz/news/dneg-public-1-7-...

DNEG, the visual effects and animation company whose credits include work on films “Dune,” “No Time to Die” and “Tenet,” plans to go public by merging with a special purpose acquisition company (SPAC). The proposed deal implies a combined company enterprise value of $1.7 billion.

HPA Announces Updates to Supersession Program

January 25, 2022, 03:39 PM

https://hpaonline.com/hpa-announces-tech-retreat-s...

The Hollywood Professional Association (HPA) has announced further details for the much-anticipated 2022 HPA Tech Retreat Supersession, this year focusing on virtual production. The Supersession will take place in person on Tuesday, February 22 during the four-day Tech Retreat. Programmed this year by respected industry experts Kari Grubin and Erik Weaver, the Supersession boasts an impressive lineup of speakers, demonstrations, and case studies from leaders in the adaptation and evolution of vi...

#hpa#hpa tech retreat#virtual production#supersession
MPSE announces Golden Reel nominees

January 25, 2022, 08:55 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

STUDIO CITY, CA - The Motion Picture Sound Editors (mpse.org) have announced the nominees for their 69th Annual MPSE Golden Reel Awards. Nominees represent the work of some of the world’s most talented sound artists and their contributions to the past year’s top feature film, television, animation, computer entertainment and student productions.

How to Stick Geometry to Animated Deforming Geometry in Houdini

January 25, 2022, 08:55 AM

https://lesterbanks.com/2022/01/how-to-stick-geome...

Kate Xagoraris shares some techniques for sticking geometry onto deforming objects in Houdini. Often when you have animated deforming stuff in Houdini, like a character, things like sims, some textures, or other objects won’t follow

Sound Editing: MPSE’s Nominees for 69th Golden Reel Awards

January 25, 2022, 08:54 AM

https://postperspective.com/sound-editing-mpses-no...

The Motion Picture Sound Editors (MPSE) have announced the nominees for its 69th Annual MPSE Golden Reel Awards. The awards recognize sound editors from around the globe and their contributions to the past year’s most outstanding feature film, television, animation, computer entertainment and student productions. This year, the MPSE Golden Reel awards ceremony will be held as an international virtual event on Sunday, Continue reading → January 24, 2022 The post Sound Editing: MPSE’s Nomine...

How to Quickly Make a Stylized Procedural Rock Setup in Blender

January 25, 2022, 08:54 AM

https://lesterbanks.com/2022/01/how-to-quickly-mak...

Hollowpixel shows how to create stylized procedural rocks in Blender quickly. Rocks lend themselves well to a procedural workflow simply because you need so many of them, and they all have to look varied. There

Epic Games’ Virtual Production Week is this week!

January 25, 2022, 08:54 AM

https://www.provideocoalition.com/epic-games-virtu...

Originally used by only the most technically-advanced studios, virtual production has now become ubiquitous. Epic Games’ “Virtual Production Week” reflects on the changes, and it’s now! Around the globe in film and television studios of all sizes, Virtual Production is revolutionizing pipelines from previs to final pixels. So Epic Games, the company behind Unreal Engine invites [...]Read More... from Epic Games’ Virtual Production Week is this week!

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