To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Introduction to Procedural Modeling

December 20, 2013, 08:17 PM

http://lesterbanks.com/2013/12/blender-introductio...

Using an architectural model as a premise, Chris Folea demonstrates procedural modeling techniques in Blender showing how you can save some work when creating variations of a model. By creating some procedural controls you will be able to change the look of the model, in this case, adding more floors, or adding more rooms to the building and having everything in the model adjust accordingly.

LipSync provides post for BBC mini-series ‘Death

December 20, 2013, 01:30 PM

http://postperspective.com/2013/12/lipsync-provide...

London —  Death Comes to Pemberley, written as a sequel to Jane Austen’s novel  ”Pride and Prejudice,” was entirely post produced at LipSync Post (http://www.lipsyncpost.co.uk) in London, with color grading and deliverables done on one of the facility’s three Quantel Pablo color correction and finishing systems by senior colorist Stuart Fyvie, who completed the grade […]

Arnold Render - Edit Scene Source Files

December 20, 2013, 01:29 PM

http://lesterbanks.com/2013/12/arnold-render-edit-...

Visual effects artist Andrew Hazelden shares syntax highlighting modules will make it easier for technical directors and vfx artists to edit the Arnold Scene Source files by providing simple syntax highlighting.

LipSync Provides Full Post Services for BBC’s De

December 20, 2013, 10:47 AM

http://www.btlnews.com/crafts/post-production/lips...

London-based LipSync Post recently provided grading, online editing, sound, VFX and titles for BBC One’s three-part drama Death Comes To Pemberley, based on PD James’ acclaimed sequel to the Jane Austen classic Pride and Prejudice. The series, produced by Origin Pictures will air Dec. 26-28 on BBC One.

CATCHING FIRE: Guy Williams – VFX Supervisor

December 20, 2013, 10:44 AM

http://www.artofvfx.com/?p=5682

Last May, Guy Williams has explained to us in details about the work of Weta Digital on IRON MAN 3. Now he talks about his work on THE HUNGER GAMES – CATCHING FIRE.

Creating and Rendering a Ball of Yarn

December 20, 2013, 10:44 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Using cinema 4D’s hair module, Stephan G offers a look at creating and rendering something that is winter related, a realistically rendered ball of yarn or wool. The C4D Cloner makes short work of modeling the yarn ball by cloning a simple torus shape with the random deformer, taking care of creating the major strands of yarn in a ball shape pretty quickly.

Taxpayers Pay $70,000 Per Episode To Duck Dynasty

December 20, 2013, 06:00 AM

http://vfxsoldier.wordpress.com/2013/12/20/louisia...

I often write about the absurdity of film subsidies and in the United States, one of the biggest offenders is the state of Louisiana which offers a 35% subsidy for film and television shows that shoot there. This is sort of why you probably see so many shows with Louisiana-based themes like Duck Dynasty.

Review: Rampant Design Tools

December 19, 2013, 05:49 PM

http://postperspective.com/2013/12/review-rampant-...

By Brady Betzel As every editor and VFX artist knows, the toolset shouldn’t define you as an artist, however, in today’s visually intensive world any and all help is welcome in my eyes. In addition to a couple of After Effects scripts like Newton 2, TypeMonkey, and any Trapcode plug-ins, there are two products that […]

Montréal’s studio Post Kopic invests in Mistika

December 19, 2013, 02:08 PM

http://postperspective.com/2013/12/montreals-studi...

Montreal — Studio Post Kopic, a boutique studio specializing in the creation of 2D and stereoscopic 3D content, has expanded its service offerings with the purchase of a Mistika DI Post Production System from SGO. Headed by veteran editor Alain Baril and digital artist Nicolas Fournier, Studio Post Kopic (www.studiopost-kopic.com) said this investment reflects its […]

AP VFX Story

December 19, 2013, 02:07 PM

http://vfxsoldier.wordpress.com/2013/12/19/ap-vfx-...

I’m working on a post about the latest development in New Zealand. However, I did an interview with an Associated Press reporter who was interested in hearing stories about displacement caused by subsidies. If you are interested, send your story to me: vfxsoldier on gmail.

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