To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Welcome to After Effects: Intro Project

December 12, 2013, 10:58 AM

http://ae.tutsplus.com/tutorials/workflow/welcome-...

This 10-part series has been designed to help anyone starting out in the world of After Effects. In this episode, we’ll jump in the deep end and create a simple motion graphics product. This will allow you to become more confident within the interface and will also let you explore some of the common processes. We’ll import assets, add effects, animate layers, create text, use presets and even render the final product. Enjoy…

Zero VFX hires Sarah Spitz as EP

December 12, 2013, 05:33 AM

http://postperspective.com/2013/12/zero-vfx-hires-...

BOSTON – Zero VFX has brought on Sarah Spitz as executive producer. In her new role, she will be charged with expanding Zero’s (www.zerovfx.com) global commercial business, as well as with overseeing content production for Zero’s existing client base. Spitz will work directly with Zero’s founding executive/creative team, Brian Drewes and Sean Devereaux. “Sarah joins Zero […]

Smoke 201: Advanced Compositing

December 12, 2013, 05:32 AM

http://events.creativecow.net/event/3348/smoke-201...

This two-day hands-on course focuses on advance compositing and visual effects. You will learn keying; color correction and tracking techniques that will help you achieve complex composites with professional results. As well you will create 3D scenes that take full advantage of Smoke’s powerful 3D compositing environment and 3D tools. This course complements the Smoke 101 course.

Guerilla Render v1.0 Now Available

December 12, 2013, 05:31 AM

http://www.awn.com/news/cg/guerilla-render-v10-now...

Mercenaries Engineering announces the release of the new Guerilla Render, the next-generation renderer focused on production requirements.

Chris Zubrigg offers a New Python Tutorial

December 11, 2013, 05:45 PM

http://lesterbanks.com/2013/12/maya-chris-zubrigg-...

Community supporter Chris Zubrigg has posted a new ongoing series of tutorials offering tips and tricks for using python within Autodesk Maya. Chris has posted some great tutorials on Maya Scripting with an introductory look at python for Maya, and using pyside for Maya.

Automatic and User Tracking Basics

December 11, 2013, 02:12 PM

http://lesterbanks.com/2013/12/nuke-automatic-and-...

Covering the basics of tracking in Nuke, eosacro’s Anand Magaji takes a look at using Nukes automated tracking features and User Tracking features that is part of a larger look at tracking and compositing in Nuke.

ZERO VFX Boston Expands Management Team

December 11, 2013, 02:12 PM

http://www.creativeplanetnetwork.com/the_wire/2013...

Boston, MA (December 11, 2013) – ZERO VFX (www.zerovfx.com) today announced it has expanded its management team with the appointment of Sarah Spitz as executive producer. In her new role, Sarah will be charged with expanding ZERO’s global commercial business, as well as with overseeing content production for ZERO’s existing client base. Sarah will work directly with ZERO’s founding executive/creative team, Brian Drewes and Sean Devereaux.

Encore VFX's Stephan Fleet Selected

December 11, 2013, 02:12 PM

http://www.prnewswire.com/news-releases/encore-vfx...

HOLLYWOOD, Calif., Dec. 11, 2013 /PRNewswire/ -- Encore, a Deluxe Creative Services company, is very excited that Executive Creative Director Stephan Fleet was selected by The Foundry, the makers of NUKE, as one of three special guest speakers who helped introduce the new version of the professional compositing software. Fleet discussed the product from the perspective of its capabilities in the hyper kinetic world of VFX for TV.

Guerilla Render 1.0 - Detailed Presentation

December 11, 2013, 10:38 AM

http://www.3dvf.com/actualite-8321-guerilla-render...

At the launch of the renderer Guerilla Render 1.0 , Mercenaries Engineering published a product page detail, which comes on the strengths of the system. You will find details of the capability of the engine. Guerilla Recall that looks like a rendering solution, look development and lighting, and not as a simple rendering engine. At the heart of the software.

ArsenalFX adds to team

December 11, 2013, 05:36 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SANTA MONICA — Visual effect house ArsenalFX (www.arsenalfx.tv) has significantly expanded and bolstered its team. David Carlson has joined the studio as senior CG generalist, having held a similar role at Digital Domain. Cortney Haile has been promoted to head of operations for ArsenalFX, while Casey Conroy joined the company as VFX director. 

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.