To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

After Effects team visiting Vancouver, British Col

November 12, 2013, 08:05 PM

http://blogs.adobe.com/aftereffects/2013/11/after-...

If you’re near Vancouver, BC, then stop by the Alibi Room (157 Alexander Street) this Thursday evening (14Nov2013) to visit with several members of the After Effects team. We’ll be at the Alibi Room from 5PM to 6:30PM or so. Feel free to stop by to ask questions, complain, tell us how you use After Effects, or just chat. Of course, the best place to submit feature requests and bug reports is here; it’s less likely that we’ll lose a submission through that form than one made on a bee...

The VFX Supervisor In Your Head

November 12, 2013, 01:31 PM

http://cinefex.com/blog/vfx-supervisor-in-your-hea...

Here’s how the human eye works. Light enters a hole in the front, passes through a lens and is focused on a light-sensitive surface at the back – the retina. A camera works in much the same way, but instead of a retina it uses either a charge-coupled device or a strip of film.

Creating Realistic Automotive Renders

November 12, 2013, 01:29 PM

http://lesterbanks.com/2013/11/cinema-4d-creating-...

Taking a look at creating realistic automotive shaders and renders, Dominik Dammelhart of Curse Studios shows how to render out a Ferrari Italia using Otoy’s Octane Render to get some great results.

After Effects Level I : Conference-Seminar

November 12, 2013, 01:29 PM

http://events.creativecow.net/event/3298/after-eff...

This three-day introductory class introduces you to the essentials for this powerful application for motion graphics and visual effects. Topics include traditional After Effects workflow, basic Animation with effects and presets, introductory text animation, basic keying and 3D, rending and output.

Watch: 'Gravity' Visual Effects Breakdown/3D

November 12, 2013, 10:55 AM

https://www.aotg.com/watch-gravity-visual-effects-breakdown-3d/

After seeing the sci-fi sensation Gravity, the film's special effects are so seamless and realistic, you're not sure where practical filmmaking ends and the world of visual effects and computer generated imagery begins. If you saw the film in 3D, the film is that much more captivating, and knowing that every single shot of the film is a visual effects shots makes the 3D elements of the film all the more impressive and taxing on the filmmakers.

ENDER’S GAME: Matthew Butler

November 12, 2013, 10:55 AM

http://www.artofvfx.com/?p=5344

Matthew Butler had told us the work of Digital Domain for TRANSFORMERS: DARK OF THE MOON in 2011.

Digital Domain's Ender's Game Strategy a Loss

November 12, 2013, 10:54 AM

http://www.3dvf.com/actualite-8095--strategie-d-en...

Strategy Ender collapses in the USA: the film that has earned $ 10.3 million this weekend, a drop of 62% compared to the previous weekend. According to Box Office Mojo , the film earned only $ 44 million in the U.S. since its release, including 53 abroad. Although small compared to an estimated budget of $ 110 million, not counting the cost of promotion.

Gravity VFX detailed by Framestore

November 12, 2013, 10:54 AM

http://www.digitalartsonline.co.uk/news/motion-gra...

The London-based VFX house has provided us with an in-depth look at the technical process behind the space-based disaster movie.

Comparing Large Scale Particle Renders

November 12, 2013, 10:52 AM

http://lesterbanks.com/2013/11/maya-comparing-larg...

Testing the same 5 million particle simulation in Autodesk Maya both with the V-Ray and the Arnold rending engines, Timothy Hanson shares his findings on his Max-Depth blog with a post that breaks down the speed versus quality of both candidates in the test.

End Game

November 12, 2013, 05:49 AM

http://vfxsoldier.wordpress.com/2013/11/11/end-gam...

Last year I posted about Digital Domain's $17M investment to co-produce Ender's Game where former CEO John Textor handicapped the numbers: If the film does $60 million at the domestic box office, dare I say a number that low, that is beyond abject failure for a film anticipated like this, we would have total proceeds,…

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