To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

IRON MAN III - HUD AND GFX

October 11, 2013, 02:30 PM

https://www.aotg.com/iron-man-iii-hud-and-gfx/

Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical interface that Iron Man sees from within the helmet environment of his armored suits that communicate essential data and statistics ranging from his physical condition to weapon and navigational diagnostics – While putting strong emphasis on the new ultra-high-tech Mark 42 suit, we also delivered upgraded HUDs to match the new suits seen in the film. It was great fun.

#vfx#iron man#gfx#hud
Motion 2013 Show Open

October 11, 2013, 11:52 AM

http://www.studiodaily.com/2013/10/motion-2013-sho...

The animated titles that opened the Motion 2013 conference this month in Albuquerque, New Mexico, were created by Leftchannel, a motion and design firm based in Columbus, Ohio. You may know their work from this zippy single-color Target ad or … more »

The Art and Science of VFX in Films

October 11, 2013, 11:52 AM

http://provideocoalition.com/pvcexclusive/story/th...

ProVideo Coalition is working with Studio Systems to bring our worldwide audience exclusive content. Studio Systems, the only dedicated publication serving the booming markets for broadcast, post production and animation technology in India, is today...

Mokko Studio Delivers 321 Shots for Riddick

October 11, 2013, 11:51 AM

http://www.btlnews.com/crafts/visual-fx/mokko-stud...

Montreal-based Mokko Studio provided 321 shots, (more than 25 minutes of content), for Universal’s Riddick starring Vin Diesel. Working for more than a year in close collaboration with the film’s director, David Twohy, and led by studio co-founder Alain Lachance, with a crew of more than 100 artists, Mokko created extensive creature work on the mud demons and jackals, including pups.

Discovering VRayforC4D

October 11, 2013, 11:30 AM

http://lesterbanks.com/2013/10/discovering-vrayfor...

Josef Bsharah has been posting some interesting additions of the latest release of VRayforC4D 1.8, noting some of the more relevant features, and here takes a look at the new attribute for Vray Rect Lights that will allow you to direct the area light’s effect.

Advanced Card Dance Reveal Animation

October 11, 2013, 11:30 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

Hey guys what's up? In this tutorial, I'd like to show you how to create a cool looking logo animation with the card dance plug-in. Step 1 Create a...

Creating Meshing Gears in AE

October 11, 2013, 08:50 AM

http://lesterbanks.com/2013/10/creating-and-animat...

Showing how to create a representation of gears in 3D, Shawn Sheehan chooses the old school method of stacking layers to achieve a faked 3D look.

Surprising Facts About Elysium - VFXG

October 10, 2013, 06:57 PM

http://vfxg.org/profiles/blogs/little-known-facts-...

The recent Matt Damon film Elysium, directed by Neill Blomkamp, offers a dystopian future in which technology has progressed to the point where sickness, dis…

Using Cinema 4D's Spline Tags

October 10, 2013, 09:52 AM

http://lesterbanks.com/2013/10/using-cinema-4ds-sp...

The Pixel Lab’s Joren Kandel shares a quick tip for growing a cable element by animating the SweepNURBS nGrowth in Cinema 4D, with an audio jack element leading the way, following the leading edge of the cable growth.

Creating Meshing 3D Gears with Expressions in AE

October 10, 2013, 09:52 AM

http://ae.tutsplus.com/tutorials/motion-graphics/c...

In this tutorial, you will learn how to create 3D cartoon gears without using Ray-traced shape layer extrusions or the CINEWARE plug-in. The gears will have

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