To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Combining 3D and 360 VR for The Cabiri: Anubis fil

May 30, 2018, 04:42 PM

http://postperspective.com/combining-3d-360-vr-cab...

Whether you are using 360 VR or 3D, both allow audiences to feel in on the action and emotion of a film narrative or performance, but combine the two together and you can create a highly immersive experience that brings the audience directly into the “reality” of the scenes. This is exactly what film producers and directors Fred Beahm and Bogdan Darev have done in The Cabiri: Anubis, Continue reading → May 30, 2018 The post Combining 3D and 360 VR for The Cabiri: Anubis film appeare...

Big Screen VFX - Ready Player One

May 30, 2018, 04:40 PM

https://www.toolfarm.com/blog/entry/big_screen_fx_...

From the OASIS, to the avatars, to the Delorean and beyond, there are loads of VFX in the fun, futuristic thrill ride that is “Ready Player One.”

StrokeAggregator nettoie vos dessins automatiqueme

May 30, 2018, 06:23 AM

http://www.3dvf.com/actualite-23512-siggraph-2018-...

When an artist sketches a drawing, one of the classic methods is to use many features that overlap. To obtain a more successful result, it is necessary to clean the drawing by drawing the final outline. Chenxi Liu's

Josh Parks – Life as a VFX Artist

May 30, 2018, 06:23 AM

https://vfxserbia.com/2018/05/30/josh-parks-life-a...

Josh Parks is an experiences compositing artist working from DNEG to ILM and many other studios. He has shared his story and gave a few great advice how to progress in the VFX industry. Lets hear his story.

Invisible: How to Add Composite Trees and Foliage

May 28, 2018, 01:58 PM

https://photography.tutsplus.com/tutorials/invisib...

Adding elements into a scene is a very common task in Adobe After Effects. In this lesson, we are going to dive into some compositing tips that will help you when you are adding in trees or foliage into a video clip—these techniques work for still images, too.

Viewpaint: ILM’s secret weapon on Jurassic Park

May 28, 2018, 04:24 AM

https://vfxblog.com/viewpaint/

Most people will have heard about the Industrial Light & Magic animation test that convinced Steven Spielberg to adopt computer graphics for the full-motion dinosaurs in Jurassic Park. It was a seminal moment in visual effects history. But along the way, ILM made several other stunning tech breakthroughs for the 1993 film.

RAMPAGE: VFX Reel by Weta Digital

May 28, 2018, 04:23 AM

http://www.artofvfx.com/rampage-vfx-reel-by-weta-d...

Did you like giant creatures and massive destructions? Then don’t miss this VFX reel by Weta Digital about their work on RAMPAGE...

James Cameron on the state of 3D, his plans for im

May 27, 2018, 04:34 PM

https://vfxblog.com/2018/05/27/james-cameron-3d-av...

I was lucky enough to score a ticket last night to see James Cameron speak in Sydney. It was at a Vivid event, a festival here famous for lighting up city landmarks and for presentations on culture, new ideas and art and technology.

Black Panther VFX Method

May 27, 2018, 04:34 PM

https://www.sidefx.com/community/black-panther-met...

With each superhero movie released, visual effects artists seem to find more and more ways to leverage the power of Houdini to deliver original imagery. That might be via destruction, weapons effects, character-related simulations or vegetation. In the case of Ryan Coogler’s Black Panther, Houdini was used for all of those things - and more.

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