It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 12, 2018, 09:41 AM
http://www.cgchannel.com/2018/04/foundry-unveils-k...
Foundry has unveiled Kanova, a new volumetric sculpting tool based on the innovative ADF (Adaptively sampled Distance Fields) technology from Mischief, its 2D sketching software.
April 12, 2018, 09:41 AM
http://www.indiewire.com/2018/04/ready-player-one-...
For Industrial Light & Magic, realizing the virtual reality of The OASIS from “Ready Player One” became an eerie trip down memory lane, as they recreated the “Back to the Future” DeLorean and the “Jurassic Park” T-Rex, among other iconic ’80s goodies.
April 12, 2018, 06:10 AM
https://www.awn.com/news/fmx-adds-spotlights-ready...
LUDWIGSBURG, GERMANY -- FMX 2018 added presentations spotlighting hit features Ready Player One and Star Wars: The Last Jedi, as well as looks at hit games like Call of Duty, the virtual product lifecycle in use at footwear giant adidas, and how expanded realities can make a valuable impact on society. The conference on animation, effects, games and immersive media is set to run April 24-27 in Stuttgart, Germany.
April 11, 2018, 05:07 PM
http://vfxvoice.com/effects-pros-pivot-from-vfx-to...
Over the years, several high profile directors have started out in visual effects, including James Cameron, David Fincher and Neill Blomkamp. A number of well-established visual effects supervisors have also transitioned to directing, including Stefen Fangmeier (Eragon), Eric Brevig (Journey to the Center of the Earth, Yogi Bear) and Hoyt Yeatman (G-Force).
April 11, 2018, 12:26 PM
http://www.studiodaily.com/2018/04/blackmagic-upda...
Every year as NAB gets under way, one of the questions on editors’ lips is: what does Da Vinci Resolve do now? One day soon the answer may be everything. For now, Blackmagic is just taking on a bigger and bigger chunk of the post-production ecosystem every year. Fusing Resolve with Fusion In 2018, the […] The post Blackmagic Updates Resolve with Fusion VFX Software appeared first on Studio Daily.
April 11, 2018, 12:26 PM
http://variety.com/2018/artisans/production/walkin...
On April 15, with the final chapter of the eighth season of AMC’s “The Walking Dead,” the zombie apocalypse series will have aired 115 episodes, kept millions of viewers glued to their screens with its blend of suspense and violence and spun off companion series “Fear the Walking Dead.”
April 9, 2018, 04:18 AM
https://www.aotg.com/horror-films-without-the-special-effects/
Traditionally, horror isn't a genre that depends on digital trickery. Taking a practical approach is often not only cheaper, but more effective when it comes to unnerving an audience—and horror movies rarely enjoy the freedom of a big budget, especially when the big studios aren't involved. Advances in technology in recent years have made convincing visual effects far more accessible, however, to the point that even low-budget productions can take advantage.
April 7, 2018, 04:37 PM
http://www.broadcastbeat.com/2018-nabshow-creative...
We all have heard and most of us have seen Stranger Things 2, when stats inform us that it’s first episode averaged over 15 million viewers in the first three days of its release! Now, at #NABShow attendees can take a peek at the visual artistry of the behind the scenes work to this 18 ...
April 7, 2018, 05:57 AM
http://www.artofvfx.com/mutant-year-zero-road-to-e...
Nice CG trailer created by Goodbye Kansas Studios for MUTANT YEAR ZERO – ROAD TO EDEN...
April 5, 2018, 11:56 AM
https://www.aotg.com/source-digital-partners-with-prime-image/
As it becomes increasingly important to effectively engage viewers through metadata to monetize content, Source Digital, a leading provider specializing in monetization strategies, is collaborating with Prime Image to add a machine learning component to its SourceSync.io platform.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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