To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sitni Sati releases FumeFX 5.0 for 3ds Max

March 19, 2018, 12:16 PM

http://www.cgchannel.com/2018/03/sitni-sati-releas...

Sitni Sati has released FumeFX 5.0 for 3ds Max, the latest version of the popular gaseous fluid simulator, adding a new GPU-accelerated viewport preview, and improving the detail and stability of simulations.

HAPPY!: Making of

March 19, 2018, 07:50 AM

http://www.artofvfx.com/happy-making-of-by-axis-vf...

Axis VFX have released the making of about their work on the first season of HAPPY!

Video Podcasting Station debuts at NAB 2018

March 15, 2018, 10:22 AM

https://www.provideocoalition.com/video-podcasting...

Marshall Electronics and MXL Microphones introduce at 2018 NAB Show their Visual Podcasting Station (VPS) bundles to make it simple to create live video podcasts.

LOGAN: X-24 by Image Engine

March 15, 2018, 10:22 AM

http://www.artofvfx.com/logan-x-24-by-image-engine...

Check out this making of by Image Engine about the creation of X-24 for LOGAN...

Light Iron expands with new Atlanta location

March 14, 2018, 04:27 PM

http://www.postmagazine.com/Press-Center/Daily-New...

ATLANTA — Light Iron, a Panavision company based in Hollywood, has opened a new facility in Atlanta that will support Georgia’s production community. The expansion is the fourth since Panavision acquired Light Iron in 2015, bringing Light Iron’s US locations to six, with offices also in Los Angeles, New York, New Orleans, Albuquerque and Chicago.

BLACK PANTHER: Espen Nordahl - VFX Supervisor

March 13, 2018, 09:22 AM

http://www.artofvfx.com/black-panther-espen-nordah...

Espen Nordahl began his career in the visual effects in 2005 at Storm Studios. He has worked on many films such as TROLLHUNTER, JOHN CARTER, IRON MAN 3 and MAN OF STEEL. He returns to Storm Studios in 2013 and takes care of the effects of films like PIXELS and THE FATE OF THE FURIOUS.

VFX Podcast - Thierry Lafontaine - Master Artist

March 13, 2018, 06:17 AM

http://www.allanmckay.com/131/

This Episode is going to be a lot of fun. Thierry goes over other ideas and practices. He is a really insightful guest, just like Bobby. What I love the most about Thierry is that he came from being a wine expert. He talks about wine being an art form and how he was able to transfer all of that knowledge into his current art.

Substance Designer Adds UDIM Support for Feature F

March 12, 2018, 09:31 AM

http://www.artofvfx.com/substance-designer-adds-ud...

CLERMONT-FERRAND, France – Allegorithmic releases a new update to Substance Designer engineered to take on the high-res workflows of professional VFX artists. With the introduction of UDIM support, the process of texturing large meshes will now be faster and easier than ever, bringing Substance Designer’s node-based, material authoring capabilities to an even wider audience.

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