To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Complete Guide to Mocap and Retargeting in Blender

December 2, 2021, 08:48 AM

https://lesterbanks.com/2021/12/a-complete-guide-t...

CGDive covers everything you need to know to retarget mocap with Blender. Check out this tutorial series from CGDive (Todor Nikolov), which is a complete guide to retargeting mocap inside Blender. The tutorials focus on working

How to Create a Stylized Magic Orb in Houdini

December 2, 2021, 08:47 AM

https://lesterbanks.com/2021/12/how-to-create-a-st...

Rohan Dalvi shows how to make a stylized magic orb animation in Houdini. This new tutorial from Rohan Dalvi shows how to recreate a classic stylized glowing orb animation in Side FX Houdini. The tutorial

The Visual Effects of Dune – Art of the Frame Interview

December 2, 2021, 08:47 AM

https://www.provideocoalition.com/the-visual-effec...

In this episode of Art of the Frame, we interview Brian Connor, a VFX supervisor for DNEG on the newly released Dune. Brian is a veteran in the VFX industry, cutting his teeth at ILM in San Francisco before moving to Singapore to establish an ILM division there. Since then he’s worked with Scanline VFX, [...]Read More...

How to Create a Realistic CD Shader With Arnold Using Anisotropic Reflections

December 2, 2021, 08:47 AM

https://lesterbanks.com/2021/12/how-to-create-a-re...

Lee Griggs shows how you can create a glimmering CD shader with Arnold. Anisotropic reflections are vital for creating a brushed metal look. With a few tweaks, you could also use them to create a realistic-looking CD shader.

MacBook Pro M1 Max real world review

December 2, 2021, 08:46 AM

https://www.redsharknews.com/macbook-pro-m1-max-re...

I recently bought an M1 Max MacBook Pro to replace my ageing Intel machine. What's the experience been like? Here's my review and opinion, benchmark and silly YouTuber review thumbnail free (sort of).

Pro Tools Reinstatement Is Back BUT Only Until 31s

December 2, 2021, 08:46 AM

https://www.pro-tools-expert.com/home-page/pro-too...

Many Pro Tools users who have let their support plans lapse have discovered that there was no longer a way to reinstate a perpetual Pro Tools licence. Avid has announced a time-limited reinstatement promo, with new 1 year upgrades available for sale until 31st December 2021. We have the details.

Blender 30 Has NextLevel AMD GPU Support

December 2, 2021, 08:45 AM

https://www.cgw.com/Press-Center/News/2021/Blender...

For Blender users worldwide, AMD has some exciting developments to share about AMD graphics card support. Blender 3.0 was announced with some rewrites to the rendering engine Cycles (aka Cycles X). This removed OpenCL support for rendering on AMD GPUs for technical and performance reasons. To help address this, AMD has been working very closely with Blender to improve support for GPU rendering in Blender using the AMD HIP API, to ensure users of AMD graphics cards can take advantage of all the e...

Its pretty gnarly at times

December 2, 2021, 08:45 AM

https://beforesandafters.com/2021/12/02/its-pretty...

A couple of early trailers and clips for Chloé Zhao’s Eternals provided some glimpses of mysterious ‘ribbony’ and tendrily alien creatures. I knew right from those first glimpses that I wanted to chat with the visual effects team about those creatures—called Deviants—and how they were designed, whether anything could be filmed for real on set for them, and how the VFX vendors brought them to life.

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