To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Prox & Reverie launches as new Metaverse studio

October 27, 2021, 08:41 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

DONCASTER, UK — XR innovator Martin Taylor and ex-Disney EP Alistair Maclean-Clark have formed Prox & Reverie (https://proxandreverie.com), a new XR production and immersive entertainment studio. Prox & Reverie aims to provide a complete service to creatives and brands looking to harness the power of mixed reality technology. Their purpose-built studio system - dubbed 'The Forge' - contains interactive production tools from Varjo, Oculus, Xsens motion capture, Manus, Faceware and Vive, to name...

Adobe MAX 2021 means an updated Adobe Premiere Pro

October 27, 2021, 08:41 AM

https://www.provideocoalition.com/adobe-max-2021-m...

It’s time for another Adobe MAX which must mean yet another update to Adobe Premiere Pro! Adobe MAX is once again all virtual and completely free so if you haven’t yet signed up get over to the Adobe MAX site and do it right now! There’s some nice, new stuff happening in Adobe Premiere Pro, After Effects [...]Read More...

Adobe releases new After Effects and Premiere Pro updates

October 27, 2021, 08:40 AM

https://www.redsharknews.com/adobe-releases-signif...

It’s time for this year’s (virtual) Adobe Max and that means the next round of updates for Creative Cloud apps as well as upcoming features to enter public beta.

How to Use Splines as Cutting Tools in C4D

October 27, 2021, 08:40 AM

https://lesterbanks.com/2021/10/how-to-use-splines...

Digital Meat shows how you can use splines to cut polygons in Cinema 4D. Splines are incredibly useful in 3D. In Cinema 4D, you can even use them to cut polygons. Check out this quick tutorial

Shaina Holmes on Creating VFX for Indie FilmLooks That Kill

October 27, 2021, 08:40 AM

https://postperspective.com/shaina-holmes-on-creat...

By Randi Altman  To say that Shaina Holmes is a busy lady would be an understatement. In addition to her job as an assistant professor of television, radio and film at Syracuse University (Newhouse), she is the owner of Flying Turtle Post, which provides visual effects and post for independent films. Continue reading → October 26, 2021 The post Shaina Holmes on Creating VFX for Indie FilmLooks That Kill appeared first on postPerspective.

How to Make a Colorful Gradient 3D Sphere in After Effects

October 27, 2021, 08:39 AM

https://lesterbanks.com/2021/10/how-to-make-a-colo...

Valeri Visuals shows how to make a gradient 3D sphere animation in Ae with stock plugins. This new tutorial from Valeri Hudedatov (Valeri Visuals) shows how to turn a colorful, soft-focus gradient into a 3D sphere that

Wednesday, November 10, 2021 at 5pm PST Via Zoom

October 27, 2021, 08:39 AM

https://lappg.com/2021/10/26/wednesday-november-10...

Join us for our November meeting with Adobe featuring: What’s New & Next for Adobe Video Applications Senior Adobe Product Manager, Francis Crossman shares takeaways from Adobe MAX, including news and what’s next for Adobe video applications. Tune in for a presentation, product demo, and live Q&A. Francis Crossman: Before making the jump into software … Wednesday, November 10, 2021 at 5pm PST Via Zoom Read More »

Modeling a Character Base Mesh: Blocking Out the Forms

October 27, 2021, 08:39 AM

https://lesterbanks.com/2021/10/modeling-a-charact...

Antony Ward shows how to block out the human form while modeling characters. A new tutorial series from Antony Ward (antCGi) explores every aspect of modeling and creates a base mesh that walks through each element separately,

Sandworm noise from Dune created by a sound engine

October 27, 2021, 08:39 AM

https://mixmag.net/read/dune-sound-engineer-microp...

The sound made by the sandworm in the new movie Dune when it swallows a spice harvesting machine whole was made by a sound engineer sucking wind with a microphone in his mouth.

The Great Society The Beginnings of the Editors G

October 27, 2021, 08:38 AM

https://cinemontage.org/great-society-beginnings-e...

Editor’s Note: In celebration of the Editors Guild’s 80th anniversary on May 20, 2017, we reprint this story on the founding of the Society of Motion Picture Film Editors, the forerunner of today’s Guild, which originally appeared in CineMontage JAN-FEB 2012 in honor of the Guild’s 75th anniversary.

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.