To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Instantly Close All Holes in C4D

August 21, 2021, 10:38 AM

https://lesterbanks.com/2021/08/how-to-instantly-c...

Jonas Pilz shows how you can close all holes in one shot by using a Voronoi Fracture object. In Maxon Cinema 4D, it’s pretty easy to close polygon holes and make an object watertight. What

VidCon US conference canceled due to COVID-19

August 21, 2021, 10:37 AM

https://www.provideocoalition.com/vidcon-us-confer...

The 11th annual VidCon US has been canceled, due to the recent increases in COVID-19 cases and evolving health and safety mandates. The conference returns in 2022. One of the largest of its kind, the VidCon multi-genre online video tech conference attracts thousands of online video viewers, creators, and industry representatives worldwide, since its first [...]Read More...

Blackmagic Design Announces New Low Price for Blackmagic URSA Mini Pro 12K

August 20, 2021, 08:55 AM

https://www.blackmagicdesign.com/media/release/202...

Blackmagic Design today announced a new lower price for the Blackmagic URSA Mini Pro 12K of US$5,995. This price reduction has been made possible by efficiencies in manufacturing combined with an improved supply of 12K sensors. However with the new rendering engine in DaVinci Resolve 17.3, showing speed improvements up to 3x when working in 4K and 8K resolutions, the new lower price will make high resolution workflows more accessible. This is an exciting innovation because it transforms high res...

#blackmagic design#davinci resolve#ursa mini pro 12k
Blackmagic Design Announces DaVinci Resolve 17.3

August 20, 2021, 08:54 AM

https://www.blackmagicdesign.com/media/release/202...

Blackmagic Design today announced DaVinci Resolve 17.3 which adds support for a completely new processing engine that transforms the speed of DaVinci Resolve to work up to 3 times faster on Apple Mac models with the M1 chip. With this massive speed increase, customers can now play back, edit and grade 4K projects faster, and can even work on 8K projects on an Apple M1 notebook. The new processing engine uses tile based rendering, which also gives customers up to 30% longer battery life on laptop...

#blackmagic design#davinci resolve
Adobe to acquire Frame.io for $1.275B

August 20, 2021, 07:54 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

SAN JOSE, CA — Adobe today has entered into an agreement to acquire Frame.io (http://frame.io), a leading cloud-based video collaboration platform. With over a million users across media and entertainment companies, agencies and global brands, Frame.io streamlines the video production process by enabling video editors and key project stakeholders to seamlessly collaborate using cloud-first workflows. The combination of Adobe’s creative software, including Premiere Pro and After Effects video...

Unreal Engine 4.27 release ready for Virtual Production

August 20, 2021, 07:53 AM

https://www.provideocoalition.com/unreal-engine-4-...

In-camera visual effects toolset for Virtual Production, faster light baking and production-ready Pixel Streaming are some of the key features in Unreal Engine 4.27, now available. While some of the features now introduced in Unreal Engine 4.27 are in Beta and should not be considered production-ready (see the release notes for more details) the version [...]Read More...

How to Mix Mocap and Keyframe Animation in C4D

August 20, 2021, 07:53 AM

https://lesterbanks.com/2021/08/how-to-mix-mocap-a...

Aleksey Voznesenski shows how you can blend from motion capture and hand-keyframed animation in Cinema 4D.  Check out this quick tip tutorial from Ace5’s Aleksey Voznesenski that shows how you can mix mocap and hand-keyed animation. The

How to Knock Over Objects Using Blender’s Rigid Body Sim Tools

August 20, 2021, 07:53 AM

https://lesterbanks.com/2021/08/how-to-knock-over-...

Polyfjord explores Blender’s rigid body sim tools to topple over cubes. Rigid body sims are a super fun alternative to hand-keying things in the scene. Check out this new tutorial from Polyfjord that shows how to set

Thursday, September 9, 2021 at 5pm PDT Via Zoom

August 20, 2021, 07:53 AM

https://lappg.com/2021/08/19/thursday-september-9-...

EditMentor Presents: The Motivated Cut Cutting may appear to be the most basic task an editor has to do, but deciding precisely where to place the cut is a specialized skill. All filmmakers focus on intentional and invisible cuts to ensure continuity. In this session, you’ll review some of the Rules of Continuity using EditMentor, … Thursday, September 9, 2021 at 5pm PDT Via Zoom Read More »

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.