To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to make a 3D pirate movie in 10 days

October 29, 2013, 09:54 AM

http://www.creativebloq.com/animation/booty-call-1...

Short film Booty Call was animated in 10 days by 16 animators from Europe and Kenny Roy, a director from LA. Find out how they managed it, and check out the finished version.

V-Ray Linear Color Workflow

October 29, 2013, 09:54 AM

http://lesterbanks.com/2013/10/maya-v-ray-linear-c...

3D Generaist and Art Director Timothy Hanson gives a great explanation of how to set up linear workflow in Autodesk Maya with V-Ray.

Texturing and Rendering Fur in Maya

October 28, 2013, 10:09 AM

http://lesterbanks.com/2013/10/maya-texturing-and-...

Bjørn Blaabjerg Sørensen takes a look at how to add textures in Maya to Yeti, Peregrine Labs’ instancing system that will easily produce fur, feathers and generate any number of objects within Autodesk’s Maya.

claymation Animation

October 27, 2013, 08:15 AM

https://www.aotg.com/claymation-animation/

Just a fun animated .gif that shows what clay animators do.

Animation Market Is Cannibalizing Itself

October 27, 2013, 08:15 AM

http://www.hollywoodreporter.com/behind-screen/ves...

Chris Meledandri felt terrible after losing $100 million making 2000's underperforming sci-fi animated title Titan A.E.

Tests... Then and Now

October 26, 2013, 06:45 AM

http://animationguildblog.blogspot.ca/2013/10/test...

The thoughts and observations of the leaders of The Animation Guild (TAG), Local 839 IATSE. Steve Hulett is the Business Representative, Bob Foster is the President, Steve Kaplan is the Organizer and Jeff Massie is the Recording Secretary.

30 Minutes of Tutorials Cinema 4D

October 23, 2013, 12:50 PM

http://www.toolfarm.com/blog/entry/tutorials_30_mi...

At Half Rez 2013 in Chicago, Chris Schmidt of Greyscalegorilla presented a rapid fire series of tutorials, tips, and tricks for Cinema 4D. Covering everything from shader options, previewing hair instantly, spring tricks, and secret checkboxes to make your Sketch & Toon scenes render properly, this video covers it all!

Singapore's Asia TV Forum to Launch Animation Lab

October 22, 2013, 04:43 AM

http://www.animationmagazine.net/events/singapores...

The 2013 edition of the Asia TV Forum & Market (ATF) in Singapore will introduce a new three-day event called Animation Lab.

Typography, beauty, and decay

October 21, 2013, 04:04 PM

http://blogs.adobe.com/jnack/2013/10/typography-be...

Adobe TV has been featuring brief profiles of young artists. I like this look at the work & inspiration of Angelica Baini. (I’d never heard of Miami’s abandoned Marine Stadium.)

Vision3 Expands 3D Resources with SGO’s Mistika

October 21, 2013, 09:32 AM

http://www.btlnews.com/crafts/post-production/visi...

London-based post house Vision3 has invested in a Mistika postproduction system from SGO in order to offer feature film clients an advanced 3D postproduction pipeline. The company has built a state-of-the-art DI theater around Mistika integrated with its in-house shot management and workflow systems.

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