To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Time Saving Tips - Cinema 4D

January 10, 2014, 12:56 PM

http://lesterbanks.com/2014/01/cinema-4d-time-savi...

Offering a look at some time saving tips in Cinema 4D, EJ Hassenfratz shows how to use the Splines and Align To Spline Tags with Xpresso running a few practical examples.

Building Poetic Images and Exotic Locations in Joh

January 10, 2014, 12:55 PM

http://www.studiodaily.com/2014/01/building-poetic...

Over the past decade, John Robson has built a reputation for his visual effects work on projects ranging from TV series to features such as Pacific Rim and Superman Returns. But when he’s not working as an independent CG artist, … more »

Colorist Profile: Jim Wicks

January 10, 2014, 05:40 AM

http://mixinglight.com/meet-colorist-jim-wicks/

In this installment of the Mixing Light Colorist Profile series, we are honored to have colorist, color correction news guru and all around nice guy Jim Wicks.

Meet The Business Owner: Zero VFX’s Sean Deverea

January 9, 2014, 05:56 PM

http://postperspective.com/2014/01/meet-the-busine...

NAME: Sean Devereaux COMPANY: Boston’s ZeroVFX (https://www.zerovfx.com, @ZeroVFX) CAN YOU DESCRIBE YOUR COMPANY? Zero is a nimble and creative studio that is largely team based. Although we have specialties within our discipline it is common for you to be contributing on an agency call in the morning and finishing a shot with three other artists […]

Q&A: Pacific Rim and Noah concept artist Allen Wil

January 8, 2014, 06:20 PM

http://www.cgchannel.com/2014/01/qa-pacific-rim-an...

Allen Williams became a professional freelance artist in 1988, beginning with TSR and Dragon magazine, and later progressing into collectible card games such as Magic: The Gathering and Rage. In 2010, having met director Guillermo del Toro at San Diego Comic-Con, he was asked to do concept work on the unreleased film At The Mountains of Madness, and then on Pacific Rim.

Creating/Compositing Volumetric Scatter

January 8, 2014, 02:18 PM

http://max-depth.com/?p=198

In this video we will cover how to create volumetric scatter fog with Arnold for Maya, and how to comp it in Nuke 8. As of the creation of this video Arnold MtoA is in Release Candidate 3, and there is no dedicated AOV pass for breaking out volumetric scatter fog nor will there be by the release of 1.0.

Journey to the Red Planet for Star Trek

January 8, 2014, 09:59 AM

https://www.aotg.com/journey-to-the-red-planet-for-star-trek/

The opening sequence sequence of "Star Trek into Darkness" is a great example of the varied visual effects challenges faced by ILM: large digital environment...

C is for Composite

January 7, 2014, 02:10 PM

http://cinefex.com/blog/c-is-for-composite/

The humble composite is the backbone of all visual effects. If you doubt me, check out the Oxford English Dictionary, which defines a composite as “anything made up of different parts or elements”. If that doesn’t describe almost every visual effects shot ever created, I don’t know what does.

THE DESOLATION OF SMAUG: Eric Saindon

January 7, 2014, 10:56 AM

http://www.artofvfx.com/?p=5789

Last year, Eric Saindon had told us in detail about his work for THE HOBBIT – AN UNEXPECTED JOURNEY. Now, he’s back for the second episode of HOBBIT.

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