To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX: Spartacus: Vengeance and War of the Damned

December 13, 2013, 10:43 AM

http://www.3dtotal.com/index_interviews_detailed.p...

We are pleased to offer a first look at an exclusive behind-the-scenes feature on the production of Spartacus: Vengeance and Spartacus: War of the Damned here on 3dtotal.com. Spartacus VFX art director Peter Baustaedter and matte painter Jean-Baptiste Verdier talk to E-on Software about the show's unprecedented challenges and workaround solutions to bring this amazing TV series to our screens.

Visual effects lighting dazzles

December 13, 2013, 10:43 AM

http://variety.com/2013/film/awards/gravity-oblivi...

One of the challenges in f/x has long been to match the lighting of the special effect, be it a model, a miniature, or a digital element, to the live-action “plates” for the same scene.

The Book Thief - Crafting the VFX

December 12, 2013, 08:05 PM

http://www.fxguide.com/featured/the-book-thief-cra...

The Book Thief is Brian Percival’s adaptation of the Markus Zusak brilliant novel, following the touching story of Liesel Meminger in Germany during the break out of World War II. RISE FX visual effects supervisor Florian Gellinger oversaw the film’s VFX work, hand in hand with RISE in-house supervisor Jonathan Weber and producer Kerstin Kensy. We asked Gellinger about some of the key shots.

VES Camera Reports

December 12, 2013, 08:05 PM

http://www.fxguide.com/quicktakes/ves-camera-repor...

Sam Richards at Sony Pictures Imageworks has been working away hard on coding and producing something so simple it is hard to believe we need it as an industry, and yet as most artists know, it is a vital part of production that is often lost: accurate on-set camera notes.

Running A Business: Milk Visual Effects’ Will Co

December 12, 2013, 08:04 PM

http://postperspective.com/2013/12/running-a-busin...

COMPANY: London-based Milk Visual Effects (www.milk-vfx.com, @MilkVFX) CAN YOU DESCRIBE YOUR COMPANY? An independent boutique visual effects company focused on creating innovative and complex sequences for TV (Doctor Who, Sherlock, Black Sails) and feature films (47 Ronin; Hercules). WHAT’S YOUR JOB TITLE? CEO/Executive Producer. WHAT DOES THAT ENTAIL? I run the business with our MD, Nick […]

Peter Muyzers – Image Engine: Chief Operating Of

December 12, 2013, 11:02 AM

http://www.artofvfx.com/?p=5645

Peter Muyzers began his career in visual effects there are more than 15 years. Prior to joining Image Engine in 2006, he was working at MPC in London on the first 3 HARRY POTTER movies, KINGDOM OF HEAVEN or CORPSE BRIDE. At Image Engine, he has participated in projects such as DISTRICT 9, THE TWILIGHT SAGA: ECLIPSE and oversaw the effects of ELYSIUM.

ZERO VFX Appoints Sarah Spitz as Executive Produce

December 12, 2013, 11:01 AM

http://www.btlnews.com/crafts/visual-fx/zero-vfx-a...

ZERO VFX announced it has appointed Sarah Spitz as executive producer. In her new role, Spitz will be charged with expanding ZERO’s global commercial business, as well as with overseeing content production for ZERO’s existing client base. Sarah will work directly with ZERO’s founding executive/creative team, Brian Drewes and Sean Devereaux.

Creating a Fluid Wave Motion - Cinema4D

December 12, 2013, 11:00 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

It was back in March some time that Uwe Schweer-Lambers (Equiloud) shows how to create an appearing animated ribbon using the Mograph Module Cinema 4D, and here, animator Mac Lanphere adds to the technique, adding a fluid-like wave motion into the ribbon effect, bringing them to life after they have been drawn-on created.

Creating Reflective Metal (AE)

December 12, 2013, 10:59 AM

http://lesterbanks.com/2013/12/after-effects-creat...

Focusing on creating and using viable displacements maps in After Effects to be used with any one of Mettle’s plugins, Tudor “Ted” Jelescu shows how to create some science fiction inspired metal doors.

Using Adobe Creative Cloud for VFX

December 12, 2013, 10:59 AM

http://www.creativeplanetnetwork.com/adobe/adobe/v...

Hasraf (HaZ) Dullul is a well-known visual effects supervisor in the motion picture industry. He began his career in video games and computer-generated sequences before moving into visual effects and compositing for feature films.

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