To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

IRON MAN III - HUD AND GFX

October 11, 2013, 02:30 PM

https://www.aotg.com/iron-man-iii-hud-and-gfx/

Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical interface that Iron Man sees from within the helmet environment of his armored suits that communicate essential data and statistics ranging from his physical condition to weapon and navigational diagnostics – While putting strong emphasis on the new ultra-high-tech Mark 42 suit, we also delivered upgraded HUDs to match the new suits seen in the film. It was great fun.

#vfx#iron man#gfx#hud
Motion 2013 Show Open

October 11, 2013, 11:52 AM

http://www.studiodaily.com/2013/10/motion-2013-sho...

The animated titles that opened the Motion 2013 conference this month in Albuquerque, New Mexico, were created by Leftchannel, a motion and design firm based in Columbus, Ohio. You may know their work from this zippy single-color Target ad or … more »

The Art and Science of VFX in Films

October 11, 2013, 11:52 AM

http://provideocoalition.com/pvcexclusive/story/th...

ProVideo Coalition is working with Studio Systems to bring our worldwide audience exclusive content. Studio Systems, the only dedicated publication serving the booming markets for broadcast, post production and animation technology in India, is today...

Mokko Studio Delivers 321 Shots for Riddick

October 11, 2013, 11:51 AM

http://www.btlnews.com/crafts/visual-fx/mokko-stud...

Montreal-based Mokko Studio provided 321 shots, (more than 25 minutes of content), for Universal’s Riddick starring Vin Diesel. Working for more than a year in close collaboration with the film’s director, David Twohy, and led by studio co-founder Alain Lachance, with a crew of more than 100 artists, Mokko created extensive creature work on the mud demons and jackals, including pups.

Surprising Facts About Elysium - VFXG

October 10, 2013, 06:57 PM

http://vfxg.org/profiles/blogs/little-known-facts-...

The recent Matt Damon film Elysium, directed by Neill Blomkamp, offers a dystopian future in which technology has progressed to the point where sickness, dis…

Gravity VFX: Motion, Space and Weightlessness

October 9, 2013, 06:51 PM

http://www.studiodaily.com/2013/10/gravity-vfx-mot...

With all systems go, Warner Bros’ space odyssey Gravity rocketed to an opening weekend record for the month of October, pulling in $55.6 million domestically and $27.4 million globally. The tense thriller opens with a 13-minute sequence that reveals astronauts … more »

Gravity: VFX That's anything but down to earth

October 9, 2013, 04:13 AM

http://www.fxguide.com/featured/gravity/

One of the most impressive films of the year is Alfonso Cuarón’s Gravity, with digital production (the word post does not apply here), computer imagery and visual effects primarily provided by Framestore and lead by visual effects supervisor Tim Webber.

Rampant Design Ships MonsterFX

October 8, 2013, 07:34 PM

http://www.awn.com/news/technology/rampant-design-...

Rampant Design Tools announces the availability of its newest library of Drag-and-Drop Textures, MonsterFX: Undead.

Excluding/Including a Light's Effects from objects

October 8, 2013, 12:56 PM

http://lesterbanks.com/2013/10/excluding-and-inclu...

Jamie Hamel-Smith takes a look at cheating the lighting scheme in a rendering by including and excluding a light’s effects on objects in your scene, which can be helpful in crafting a particular lighting look or mood.

Reel FX Completes 140 VFX Shots for Parkland

October 8, 2013, 09:58 AM

http://www.btlnews.com/crafts/visual-fx/reel-fx-co...

Dallas-based visual effects studio Reel FX was recently completed 140 visual effects shots, in addition to the titles, main-on-ends and end crawl, for Playtone and Exclusive Media’s feature film, Parkland.

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