To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Use the Copy CHOP to Copy Animation

February 24, 2022, 08:32 AM

https://lesterbanks.com/2022/02/how-to-use-the-cop...

Jason Harmon shows how to copy animation multiple times using a Copy CHOP. Jason Harmon continues his look into Houdini CHOPs with this look at the Copy CHOP. The tutorial shows how to copy a single animation

How to Make a Reusable Circular Array in Blender Geo Nodes

February 24, 2022, 08:32 AM

https://lesterbanks.com/2022/02/how-to-make-a-reus...

Johnny Matthews shows how to make a reusable circular array node group in Blender. This new tutorial from Johnny Matthews covers creating a circular array using Blender’s Geometry Nodes. It also shows how to leverage some node

Axledit Offers Editing, Media Search, Collaboration in the Cloud

February 24, 2022, 08:32 AM

https://postperspective.com/axledit-offers-editing...

Axle ai has launched Axledit, a new browser-based video editor with integrated collaboration, search and publishing features. Providing a level of power and control similar to editing solutions running on laptops and workstations, users can export sequences from Axledit to NLE software like Adobe Premiere Pro, Avid Media Composer and Apple Final Cut Pro. Continue reading → February 22, 2022 The post Axledit Offers Editing, Media Search, Collaboration in the Cloud appeared first on postPerspe...

How to Create ID Mattes With Render Setup in Maya

February 24, 2022, 08:31 AM

https://lesterbanks.com/2022/02/how-to-create-id-m...

Reza Sarkamari shows how to create ID Mattes using Maya’s Render Setup. Maya’s Render Setup was a welcome change from the older render layers. It’s ultimately more powerful and allows you virtually unrestricted ways to set up

EditMentor and Editing Entrepreneurship

February 24, 2022, 08:31 AM

https://www.provideocoalition.com/editmentor-and-e...

Editing Entrepreneurship may not be something we often think about but the launch of EditMentor got me thinking a lot about it. Online video editor training is a dime-a-dozen these days. Everybody and their mom seem to be offering a course and there are a thousand YouTube videos that threaten to teach you to be [...]Read More... from EditMentor and Editing Entrepreneurship

Behind the Title: Editor and Filmmaker Carla Roda

February 24, 2022, 08:31 AM

https://postperspective.com/behind-the-title-edito...

Carla Roda, an editor and filmmaker from Barcelona, Spain, has been living in Los Angeles since 2014. She originally came to the US to get her masters in fine arts, but after graduation her interests changed and she dove head first into a career in editing. Roda taught herself how to edit with Apple Final Cut 7, Continue reading → February 22, 2022 The post Behind the Title: Editor and Filmmaker Carla Roda appeared first on postPerspective.

Johannes Sambs promoted to head of CG at Framestore

February 24, 2022, 08:31 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

LONDON — Framestore (www.framestore.com) has promoted Johannes Sambs to head of CG, London, where he will lead the CG team on a range of projects across advertising, episodic and immersive. Sambs joined Framestore in 2016 and has been instrumental in a number of major projects, including Framestore’s first dark ride, Pearl Quest, for China’s Wanda Group, as well as the technically challenging immersive experience for Comcast’s Philadelphia-based, planetarium-style theatre, the Universal...

VES to honor Lucasfilm's Lynwen Brennan with Lifetime Achievement Award

February 24, 2022, 08:31 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

LOS ANGELES — The Visual Effects Society (visualeffectssociety.com) has announced that Lynwen Brennan, executive vice president and general manager of Lucasfilm, will be the recipient of its Lifetime Achievement Award, recognizing her contributions to visual arts and filmed entertainment. The award will be presented at the 20th Annual VES Awards on March 8th at The Beverly Hilton Hotel.

Pomann Sound mixing WE tv's Love After Lockup

February 24, 2022, 08:30 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

NEW YORK CITY — In the WE tv reality show Love After Lockup, couples risk everything to meet their felon fiancés at release and face all the shocking firsts that come after lockup. Is their love strong enough to get them down the aisle, or was all just a con? Mixer/sound designer Justin Kaupp of audio post house Pomann Sound (https://pomannsound.com) has mixed close to 200 episodes of the show, which is now in its fourth season, including the spin-offs  Life After Lockup and  Love Durin...

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.