To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Autodesk Offers Mudbox for $10 a Month

May 9, 2014, 04:21 PM

http://www.animationmagazine.net/vfx/autodesk-offe...

Autodesk’s Mudbox digital painting and 3D sculpting software is now available for $10 a month via desktop subscription.

Kickstarter Project 'Big Future' Fueled By VFX Nos

May 9, 2014, 04:20 PM

http://news.doddleme.com/blogs/post-production/kic...

The prevalence of computer generated imagery (CGI) has inflated blockbuster cinema, while simultaneously eroding the craftsmanship and innovation which used to define it.

Morph face after effects tutorial

May 9, 2014, 12:14 PM

https://www.aotg.com/morph-face-after-effects-tutorial/

Face morphing is fun, face morphing is cool and so is after effects. In this after effects tutorial i'll show you how I do a face morph, with out any third p...

Try Out Octane Render for Blender

May 9, 2014, 12:13 PM

http://lesterbanks.com/2014/05/try-octane-render-b...

Recently Otoy has announced the GPU accelerated Octane render’s availability for Blender, rounding out the product’s host applications. Otoy has also made available the demo version for Octane render in Blender, so you can now kick the tires and take it out for a spin.

Zbrush Tutorial: Head Detail and Polypainting 13

May 9, 2014, 09:43 AM

https://www.aotg.com/zbrush-tutorial-head-detail-and-polypainting-13/

In this tutorial we will start texturing the hair area in order to make it more realistic. We will layer various textures using spotlight to start establishi...

The Evolution Of Visual Effects

May 9, 2014, 04:44 AM

https://www.aotg.com/the-evolution-of-visual-effects-2/

A homage to the great moments that changed visual effects.

Where Will George Lucas Build His Museum?

May 9, 2014, 04:44 AM

http://blogs.indiewire.com/thompsononhollywood/whe...

George Lucas has moved on. During my visit to Lucasfilm headquarters last week at the wooded Presidio in San Francisco, complete with stunning views of the misty Golden Gate Bridge, I learned that the company founder doesn't come around much anymore, although his famed poster collection still adorns the walls.

Flame VFX for Cosmos: A Spacetime Odyssey

May 9, 2014, 04:44 AM

http://filmmakeriq.com/2014/05/flame-vfx-for-cosmo...

FxGuide chats with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several shots he work on for the series.

Making of Casino Saga - Roulette Chase

May 9, 2014, 04:39 AM

https://www.aotg.com/making-of-casino-saga-roulette-chase/

Ars Thanea’s creative work for Casino Saga, a digital casino game, is a 30-second spot featuring dynamic pirate’s chase through the colorful landscapes of Casino Saga island, filled with humor and deadly explosions. We were responsible for the creative and full production.

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.