To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Desolation of Smaug - Virtual Lighting/VFX

April 18, 2014, 12:53 PM

https://www.aotg.com/the-desolation-of-smaug-virtual-lighting-vfx/

On their quest to reclaim the dwarvish kingdom of Erebor from the dragon Smaug, Bilbo and the company of dwarves travel through the wilds of Middle-earth, from the cold and mysterious Lake-town to the wild rapids of the barrel escape and the sinister forest of Mirkwood. Weta Digital's 'real-world' approach to virtual lighting and camera work helped sculpt the story of their incredible journey through Middle-earth...

Casting a Shadow on a Moving 2D Element in After E

April 18, 2014, 12:52 PM

http://www.premiumbeat.com/blog/casting-a-shadow-o...

Adding a shadow to a 2D element in After Effects helps sell a 3D effect. In this quick tutorial we'll show you how to pull it off.

BCC 9 – Now Available

April 18, 2014, 12:51 PM

http://www.borisfx.com/borisfxnews/2014/04/07/bcc-...

Take BCC 9 for a spin with a free 14-day trial. Top highlights include: FX Browser – Quickly browse the entire library featuring 230+ filters and 2000+ presets BCC Magic Sharp – Banish blurry footage BCC 2-Strip Color – Give … Continue reading →

5 tips for making a monster movie

April 18, 2014, 08:51 AM

http://www.creativebloq.com/3d/5-tips-making-monst...

Visual effects artist Miguel Ortega has contributed creatures to many movies, including The Mist, Jack the Giant Killer and Harry Potter, but is now working on his own project, The Ningyo, which he describes as "the story of Faust told through the world of cryptozoology".

Quick Tip: Exploring C4D's New Typography Tools

April 18, 2014, 08:50 AM

http://cgi.tutsplus.com/tutorials/quick-tip-explor...

In this quick tip we are going to take a look at some new features in Cinema 4D R15, and explore the new text tools, which are a perfect edition to every typography artist's arsenal.

CAPTAIN AMERICA – THE WINTER SOLDIER: Russell Ea

April 17, 2014, 01:03 PM

http://www.artofvfx.com/?p=6662

After working with Douglas Trumbull as traditional model maker, Russell Earl joined the teams of Industrial Light & Magic in the beginning of the 90s. He worked on many projects such as DRAGONHEART, DEEP IMPACT, STAR WARS: EPISODE I – THE PHANTOM MENACE and MEN IN BLACK II. As VFX Supervisor, he took care of the effects for movies like TRANSFORMERS, RED TAILS, STAR TREK and SUPER 8.

The Story of the Original Predator costume

April 17, 2014, 01:02 PM

http://filmmakeriq.com/2014/04/the-story-of-the-or...

Makeup FX legend Steve Johnson (GHOSTBUSTERS, SPECIES, BLADE 2) sits down with Matt Winston of the Stan Winston School of Character Arts to discuss his nightmare stint as Boss Films’ Creature FX supervisor on the first ill-fated PREDATOR suit, worn by Belgian martial artist and aspiring action star, Jean-Claude Van Damme.

Easter eggs in After Effects: a new hunt

April 17, 2014, 01:01 PM

http://provideocoalition.com/dummy/story/easter-eg...

Take part in a hunt for a newer Easter egg, which might seem like a snark hunt of a mythical beast. First clue: "plabt", a typo for plant, the "factory" where pulsating brains assemble AE bits according to Dan Wilk. Second clue, another hint for the plabt egg(s?) is a feature introduced in CS4, with the last step of typing the word plabt.

The Foundry, NUKE, and the Gravity - the road to s

April 17, 2014, 12:56 PM

http://www.motionvfx.com/mblog/the_foundry_nuke_an...

There’s been an awesome lot of articles on the topic of the Oscar-winning film Gravity. Some of them discussed filming techniques, others focused on the audio, and still others raised questions whether it’s still cinematography if most of the film is CGI. And now, yet another video on Gravity appears, but this time it’s been posted by The Foundry.

Battleship VFX Breakdown

April 17, 2014, 12:55 PM

http://www.cgmeetup.net/home/battleship-vfx-breakd...

Battleship VFX Breakdown reel by Image Engine, highlights and breakdowns of some of the visual effects Image Engine provided for Peter Berg’s sci-fi thriller, Battleship.

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