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Pixar Regularized Kelvinlets: Sculpting Brushes Ba

May 10, 2017, 05:00 AM

http://www.cgmeetup.net/home/pixar-regularized-kel...

We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated with common modeling primitives such as grab, scale, twist, and pinch.

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