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Rigging with Blend Shapes - Tuts+ 3D & Motion Grap

February 21, 2014, 05:47 AM

http://cgi.tutsplus.com/articles/game-character-cr...

In Part 7 of the Game Character Creation Series we introduced facial animation to Kila using a joint base system. This opened up the possibility for her to talk and also show a wide range of emotions, something which is key to any character animation.

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