March 17, 2016, 05:31 AM
https://www.aotg.com/roll-bones-in-humanik-maya-lt-2016-ext-3/
The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb. Using roll bones in a limb helps animators distribute the deformations of their model during an animation, helping to avoid the candy-wrapper effect that can occur when a limb turns on its own axis. Additionally, the HumanIK UI has received a visual update that helps simplify use and makes it easier to navigate the HumanIK skeleton.
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