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Solving Common Issues When Creating Splines

January 30, 2014, 01:21 PM

http://lesterbanks.com/2014/01/solving-common-issu...

A IK Spline in Autodesk Maya lends itself well to being used as the underlying structure in character rigs for tails, spines or anything that has lots of small joints that need to move in the same direction.

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