To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Rhythm/Hues Makes Skies Soar with NVIDIA GPUs

November 27, 2012, 10:30 PM

http://news.creativecow.net/story/870254

(Santa Clara, California--November 27, 2012) Global visual effects giant Rhythm & Hues (R&H) recently completed the lion’s share of visual effects shots on the acclaimed new film, “Life of Pi,” leveraging NVIDIA GPUs to maximize throughput and accelerate creative...

#nvidia#life of pi#rhythm#hues
Nvidia posts solid Q3 results

November 9, 2012, 01:00 PM

http://www.techspot.com/news/50761-nvidia-posts-so...

Nvidia posted solid financial results for its fiscal third quarter ended October 28, helped by the growing demand for Tegra chips in smartphones and tablets as well as a successful rollout of its Kepler-based graphics lineup for PCs. Net income during the period rose to USD209.1 million, up from USD178.3 million a year earlier, on record revenue of USD1.2 billion. That represents a 12.9% jump in revenue over last year and a 15.3% jump over the last quarter.

#nvidia
NVIDIA Unveils Industry's First Cloud-Based GPU

November 1, 2012, 08:18 AM

http://news.creativecow.net/story/870125

(Santa Clara, California--October 31, 2012) Engineers and design professionals will be able to work anywhere on virtually any device and still have access to the computing and graphics performance of a GPU-powered workstation, with today’s launch of the cloud-based NVIDIA VGX K2 GPU.

#nvidia#cloud#vgx#gpu

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