December 20, 2016, 03:56 PM
http://www.studiodaily.com/2016/12/use-mayas-blend...
Gio Coutinho, rigging artist at Rooster Teeth, where web series RWBY is created, shows how to generate a simulated breeze inside Maya using Blend Shape weights. It's the first in a series of Rooster Teeth Tutorials over at Autodesk's Area. The post Use Maya’s Blend Shapes for a ‘Breeze’ Effect (Tutorial) appeared first on Studio Daily.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.