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Using Normal Direction for Double Sided Shaders

March 11, 2014, 09:57 AM

http://lesterbanks.com/2014/03/using-normal-direct...

inlifethrill.com posts a quick little tip for creating double sided shaders for objects in Cinema 4D. This is a great technique for texturing single sided objects, such as paper, or a leaf or anything that has no or little thickness to it at all.

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